January 16, 20179 yr Curious what everyone is using for the fov setting when they run triple screens, in my case 5760x1080 (i do it rarely when testing outside of VR + Rift).. Seems to me i had to adjust to around 140% or some crazy figure to be able to see at least two rows of the dashboard gauges (accuracy to real life vision, unsure), this in the default cessna.. It appears the left and right views still suffer the same warping/distortion effects that are present in P3D triple screens. I sold my TrackIR 5, sadly, so thats out for now, this should be the exception rather than the norm down the road, using 2D/Triples.. edit: i see there are lateral, vertical and roll rotational offset degrees that can be set.. i guess by putting the degree the left and right screens are angled maybe? Thanks in advance Asus Strix z790-e; 1000 watt evga SuperNova Plat; 14900k AC_LL 0.55 adp -0.050 253/253/355 CEPoff (CB-1pass 39200 80c, msfs peak 92,avg 60-78c, astrorender 95c,room76F); 64GB(dual 32) cl32 6400 at 6400 xmpII F5-6400J3239G32GX2-TZ5RK, Asus Ryuo III 360mm; Thermaltake v51 Case; Gigabyte 4090 OC; VR-Crystal; Dofreality H6; Astrosite
January 18, 20179 yr Author I dont know if this is relavent, but ill have to try it.. the fov plugin (per aircraft).. http://forums.x-plane.org/index.php?/files/file/4455-field-of-view-per-aircraft-plugin/ It sounds like the range at 5760 might be 120-135 (of course with distortion in the left/right panels) Asus Strix z790-e; 1000 watt evga SuperNova Plat; 14900k AC_LL 0.55 adp -0.050 253/253/355 CEPoff (CB-1pass 39200 80c, msfs peak 92,avg 60-78c, astrorender 95c,room76F); 64GB(dual 32) cl32 6400 at 6400 xmpII F5-6400J3239G32GX2-TZ5RK, Asus Ryuo III 360mm; Thermaltake v51 Case; Gigabyte 4090 OC; VR-Crystal; Dofreality H6; Astrosite
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