January 26, 20179 yr Hello, I am trying to combat the massive shimmering I have with the FSL A320. With the NGX, which I mostly fly, I was very successful adding mipmaps to all textures that shimmer in the sim. In P3D I am using 8x MSAA and 16x ANISO. That was, for NGX, enough. I added mipmaps do wings, engines and tail as far as I can remember. It was not needed for the fuselage. With the A320, I have terrible shimmering on fuselage, wing-lines and texts. I can convert the fuselage, tail and wings. That works fine. But if I convert the file with texts (which is usually in the .Texture folder of the aircraft itself, file: cfm_engine_overlays.dds), the text stays blurry, even worse, it fades into kinda grey, instead of less shimmering and cleaner to read when closer, how it should actually be with mipmaps. I know I can enable SGSS, which works quite well btw, but it's a performance killer x100. Same with DSR (which is basically the same). Resolution is native 2560x1440. Anyone else with the same problem?
January 26, 20179 yr That's the A320's cloaking device engaging; it's so you can sneak up to the holding point in front of all those rival 737 NGs. Alan Bradbury Check out my youtube flight sim videos: Here
January 26, 20179 yr Author That's the A320's cloaking device engaging; it's so you can sneak up to the holding point in front of all those rival 737 NGs. Hahaha
Archived
This topic is now archived and is closed to further replies.