March 22, 20179 yr Hi, Since the forum at HIFI website looks kinda dead and no one responding i will try here. the only way for me not to have foggy horizon is to use 200 upper limit, but then the clouds are not even close to cover all the way till the horizon... is there anyway we would see any improvement in the future ? Or as far as working with P3DV3 we reached the limit ? BTW dont get me wrong i love the product and wouldn't fly without it ! MSFS2020, 24, Fenix A320, Ryzen 9 9950X3D, ASUS TUF RTX 5090 ,G.SKILL 64GB 6000MHz CL28
March 22, 20179 yr Author Just now, Afterburner said: Have you tried increasing your cloud draw distance in AS2016? Yep. it looks like anything above 90 dosnt make any difference MSFS2020, 24, Fenix A320, Ryzen 9 9950X3D, ASUS TUF RTX 5090 ,G.SKILL 64GB 6000MHz CL28
March 22, 20179 yr If possible, can you post a screenshot showing the limited cloud draw distance so that others can see the problem?
March 22, 20179 yr Author Here you go. Look where the clouds ends and where is the horizon. and yes when i moved towards it clouds were building up. MSFS2020, 24, Fenix A320, Ryzen 9 9950X3D, ASUS TUF RTX 5090 ,G.SKILL 64GB 6000MHz CL28
March 22, 20179 yr Author Here is a better one. MSFS2020, 24, Fenix A320, Ryzen 9 9950X3D, ASUS TUF RTX 5090 ,G.SKILL 64GB 6000MHz CL28
March 22, 20179 yr When you increased your cloud draw distance, did you make sure to increase BOTH the maximum and minimum value? I have experienced that if both are not identical, AS2016 often uses the minimum value. Give it a try.
March 22, 20179 yr Author Both are same 150. Its a limitation that HIFI just cant pass. MSFS2020, 24, Fenix A320, Ryzen 9 9950X3D, ASUS TUF RTX 5090 ,G.SKILL 64GB 6000MHz CL28
Archived
This topic is now archived and is closed to further replies.