December 11, 20178 yr I noticed that on my machine setting LOD_RADIUS =0.000000 like this [TERRAIN] TEXTURE_SIZE_EXP=9 LOD_RADIUS=0.000000 TESSELLATION_FACTOR=85 MESH_RESOLUTION=23 TEXTURE_RESOLUTION=29 AUTOGEN_VEGETATION_DENSITY=4 AUTOGEN_BUILDING_DENSITY=5 DETAIL_TEXTURE=1 HIGH_RESOLUTION_TERRAIN_TEXTURES=1 worked best for me with ORBX software. If I set Textures size higher than 9 like 10, my video card doesnt have enough RAM to handle it. I think nvidia cards need 8gb of ram to handle it. The cards are expensive too. It may be possible the the LOD RADIUS setting could interfere with the ORBX scenery? Maybe thats why 0 worked best, although it does load slow on my system.
December 11, 20178 yr 27 minutes ago, Mark Niebauer said: Maybe thats why 0 worked best, although it does load slow on my system. LOD_RADIUS=0.000000 is almost certainly an invalid value and the sim will just be using some default value instead. Slow load will have nothing to do with LOD but will be because of your TEXTURE_SIZE_EXP=9 setting. What actual visual improvement are you seeing by setting LOD_RADIUS=0.000000? gb. YSSY. Win 10, [email protected], Corsair H115i Cooler, RTX 4070Ti, 32GB G.Skill Trident Z F4-3200, Samsung 960 EVO M.2 256GB, ASUS Maximus VIII Ranger, Corsair HX850i 850W, Thermaltake Core X31 Case, Samsung 4K 65" TV.
December 12, 20178 yr This is what ended up being best in my system considering all of the add ons and setup that I have already done. . . Don't go beyond TEXTURE_SIZE=9 unless you have 8gb of GDDR5 memory on your nvidia card. A texture size of 512 looks great, but comes at a cost. I am using an 6gb 1060. WOuld love to go higher but at $500.00 per card and up, its not in my cards at this time. [TERRAIN] TEXTURE_SIZE_EXP=9 LOD_RADIUS=5.500000 TESSELLATION_FACTOR=60 MESH_RESOLUTION=22 TEXTURE_RESOLUTION=26 AUTOGEN_VEGETATION_DENSITY=3 AUTOGEN_BUILDING_DENSITY=3 DETAIL_TEXTURE=1 HIGH_RESOLUTION_TERRAIN_TEXTURES=1 WATER_REFLECT_CLOUDS=1 WATER_REFLECT_USERAIRCRAFT=0 WATER_REFLECT_SIMOBJECTS=0 WATER_REFLECT_TERRAIN=0 WATER_REFLECT_AUTOGEN_VEGETATION=0 WATER_REFLECT_AUTOGEN_BUILDINGS=0 WATER_REFRACT_CLOUDS=0 WATER_REFRACT_USERAIRCRAFT=0 WATER_REFRACT_SIMOBJECTS=0 WATER_REFRACT_TERRAIN=0 WATER_REFRACT_AUTOGEN_VEGETATION=0 WATER_REFRACT_AUTOGEN_BUILDINGS=0 ENABLE_BATHYMETRY=1 WATER_CLARITY=30 WATER_DETAIL=3 UseGlobalTerrainView=False
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