November 18, 20178 yr Struggling with UT2 in P3Dv4 here... I have many AI planes in a folder separate from the default UT2 Aircraft simobjects subfolder. I'm at a point where I have UT2 working correctly, but none of my "nonstandard" aircraft are visible in P3D. My simobjects.cfg contains the following: [Entry.10] Path=SimObjects\UT2 Aircraft Required=True Active=True I added a subsequent entry as follows: [Entry.11] Path=SimObjects\P3D Native AI Required=True Active=True No matter what I'm not seeing the many aircraft that should be in-sim from this folder. I suspect I missed something rudimentary, but can't find anything. Also, my P3D config file includes an additional Simobjects entry under the MAIN section (I see these start at .1 instead of .0 as in fsx.cfg, is this correct?). Dan Dominik "I thought you said your dog does not bite.... That's not my dog."
November 18, 20178 yr 57 minutes ago, sddjd said: (I see these start at .1 instead of .0 as in fsx.cfg, is this correct?). I'm using UTLive. Not sure if it's different in any way. Mine starts at [Entry.0] Here's what my entries look like. [Entry.0] Title=Default Airplanes Path=SimObjects\Airplanes Required=True Active=True
November 19, 20178 yr Author Thanks, I made the edit and it SEEMS to have a minimal effect- I was seeing one 757 at SAN; in UT2 I reassigned the 757 (stock) to one of the aircraft in my second simobjects folder. After restarting traffic the (now) 767 is visible. Unfortunately this is the ONLY aircraft visible at SAN...?????? I've check all my traffic settings are at 100% in UT2, and have no framerate target set in P3D. I'm at a loss now. Dan Dominik "I thought you said your dog does not bite.... That's not my dog."
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