sddjd

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About sddjd

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  1. sddjd

    Dreamlifter

    Got here via a search as I had the same question/comment. Understanding that the original LCF release was a model-only add-on with no dynamics changes, I've gotten well used to flying my -LR all around the globe in place of an -ER; would love to revisit the LCF routes in v4 😎 If this departs from PMDG's true-to-life approach, understood, but if the LCF model add-on ever appears I'd immediately support it with my wallet!
  2. sddjd

    P3D V4 and the Boeing 767

    Lol, AA is giving them a run for their money by hanging on to theirs while constantly stating their intentions to retire them. Can't wait to be able to fly JFK-ZRH in something that's not almost as old as I am. Still, for simming there are close to 700 767's still flying, and more cargo variants appearing so I hold out hope for Level D to beat the odds and release an updated version. Note, I also hold out hope to hit a lottery win - not sure which presents better odds...
  3. Been searching this and the FSX forum but not finding anything- has anyone found a workaround to the ATC issue at UUEE? I'm referring to the behavior where ATC does not read back / respond though the prompts appear correctly as if they did. Thanks!
  4. sddjd

    Is it worth buy FSLabs a320

    One thing missing from contributors who own the FSL product is their feedback on frame rates. There's no doubt FSL is the more accurate in terms of just about everything, but it would be helpful in a decision to know if that comes at the cost of sim performance for the OP.
  5. sddjd

    Jetways not animating in P3dV4

    Umberto, thank you for the detailed explanation on the methods used and why the option doesn't currently exist for AI. I look forward to the future steps you described in terms of optional AI jetways at the GSX level (and understand the risks inherent in allowing users to replace all of their AI jetways with detailed GSX models when said users will then gripe about their systems slowing). 👍
  6. sddjd

    Jetways not animating in P3dV4

    While I don't necessarily agree with the first statement (non AI compatible jetways), I'd like to know what's behind the position that enabling the jetways for AI would be a frame rate killer. I have many very complex add-on airports that host many many detailed jetways that dock to my AI with no frame rate impact, or at least one that is very low. I think this statement creates confusion among potential buyers, myself included. Not sniping or criticizing, but genuinely interested. Is there something different in the way FSDT jetways are coded that would bog down a system if all were active? I can imagine in particular transparent and highly detailed jetways presenting this issue, but at existing add-ons such as KCLT I'm confused. There are several FSDT airports I would own today if not for the non-AI docking jetways. Thanks!
  7. sddjd

    P3DV4 QualityWings 787 Bugs

    Anyone else have the SP tank their autothrottle functionality in CRZ mode? Immediately after installing the updates I'm unable to complete a flight as the autoflight system ceases to control the engines in CRZ. No help on QW forums (beyond the usual "reinstall P3d and all your add-ons" suggestions 🙄 )
  8. sddjd

    Japan

    I use Airport Design Editor. My method is to load an AI aircraft into the sim as the user aircraft (copy one repaint, a panel and sound folder, then edit the config to make the "title" unique) and then slew around the airport gates while ADE is connected to the sim. Adjust the gate positions to align with the crosshairs in ADE, etc. In the case of RJBB/KIX, most of the heavy gates were too far from the jetways to activate SODE with all but the largest AI planes.
  9. sddjd

    Japan

    Update- I've revised my AFCAD parking positions, adjusted for aircraft size and relative location to the terminal/jetways. The jetways are operating correctly now 👍
  10. sddjd

    Japan

    F737NG- thanks, that's actually better news to me than it being a built-in issue with their jetways. I'd already started modifying my afcad for this one (adding directional pushbacks for better GSX operation). I'll play with the various parking positions this weekend and let you know if I have success with the jetways.
  11. sddjd

    Japan

    Are you having any trouble with the SODE jetways and AI? I can't seem to get them to dock to AI planes- only the user aircraft. I've posted over at FSDev but haven't had any pointers yet. Thx.
  12. I'm running into an issue where many .rte files I've saved and used frequently are suddenly creating an "invalid entry" message when entered into the CO ROUTE field. This seems much more frequent after updating my product in the past two weeks. Did something internal change that might have invalidated the way my 777 is reading these previously working rte's? Thanks!
  13. sddjd

    FlyTampa vs FSDT performance impact

    Based on this statement I'm looking for ideas on how to resolve the python27.dll located in the FSDT\Addon Manager\Couatl folder bringing down my sim twice in the past four hours, both times well into a flight: Couatl.exe 3.2.0.3997 5b0e87ef python27.dll 2.7.13150.1013 5922d35a c0000005 000e77f0 97c 01d43bf8613490eb D:\FSDreamteam\Addon Manager\Couatl\Couatl.exe D:\FSDreamteam\Addon Manager\Couatl\python27.dll 2776f125-aca7-4667-a3f0-1945a322cac9 Is there any way to diagnose this faulting module? No other fault time stamps exist in the system event viewer, but both these entries appear at precisely the moments P3d4.3 goes down. I've had other sim crashes that pointed to other faulting items; these today only log the above.
  14. Thanks all for the tips- I've performed most of these checks already, which is my main cause for frustration. Seems like the classic causes for duplicate scenery bgl's don't yield results. SAS shows only the PHNL_ALT bgl as active, and it's alone in the correct location, but SAS also doesn't scan xml-added sceneries so it's of limited use in this case. I've combed my xml files as well as compared them to their backups (made prior to each major scenery install) to no avail, all entries are correct without duplications or ordering issues. Same for my cfg files. This has become stranger- I've been able to confirm that the PHNL visible below the add-ons is the default (via renaming the APX bgl as a test and restarting the sim). So, once back from work I'm going to start investigating all the airport related bgl's that may no longer be correctly excluding this base layer. The CVX files for PHNL appear to be in place. No idea why this came after the DD & ORBX installations- those are the sole changes to the scenery configs/xml's in quite some time but as always it could be purely coincidental. It would make zero sense that two sceneries more than 2K sim miles away would have affected PHNL. Time for mad scientist mode now 🛠️
  15. Hi cmpbellsjc, Thanks, nope, only using UT2. When I use GSX to view the airport file it's correctly pointing to the FSDT afcad, yet P3d (4.3) doesn't list these gates at all when using the go-to-airport function. Somehow the sim and the add-ons (like GSX) are reading different files concurrently. If I warp to, for example, gate 25 heavy in GSX it places me correctly. If I use the go-to-airport function and select gate 25 it shows as small and places me nearby in the FSDT terminal. The file p3d is using is clearly a default, as some of the generic jetway markings are visible along with the default buildings. Since none of the scanning utilities come up with a result, I have no more ideas on how to find out WHERE p3d is finding this trash file....