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FS2024 - How to Eliminate "Melted Buildings"?
Yeah to be honest they both look pretty average - And I don't actually see any difference which leads me to think that the former argument is true - That TLOD just increases the draw distance clarity and anything under the aircraft (or camera) is going to be repreented the same.
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FS2024 - How to Eliminate "Melted Buildings"?
I for one would love to beleive this. How about some screen shots nice and close to the ground, around 500 feet. If you're looking for a location, I'd suggest the northern side of EGLL..... The buildings there are a melted mess.
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KL Oo started following FSLTL: Static injection only from 2026/04/30 due to lost API , FS2024 - How to Eliminate "Melted Buildings"? , Beyond ATC (BATC) Live Traffic Released and 7 others
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Beyond ATC (BATC) Live Traffic Released
Thanks for clarifying, learnt something new today!
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Beyond ATC (BATC) Live Traffic Released
I don't believe that is correct. I'm pretty sure that parking will be, as was said above, based on the airlines codes the the scenery developer did (or lilely did not) add into the scenery when they created it. There are no aircraft codes in the default scenery. Happy to be wrong, but pretty sure thats the case. Its one of the reasons I actually prefer SayIntentions - Their TaxiTuner tool allows users to create fully tweaked airports including gate assignments.
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Multiple Jetways coming soon!
I wonder if this opens the door to jetways docking with AI traffic thats not being managed by the sim... i.e. BATC and SI
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iniBuilds A380 teaser photos
Well, if there was every going to be a need for multple jetways its with the A380! Fingers crossed they've found a way to model them!
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Disconnected Jetways
I think ultimatly it depends on the injector. If the AI Aircraft are injected into the sim and left to be controlled by the internal AI Traffic engine (as is the case with AIG) then the aircraft models are indeed detected as AI Traffic and the jetways etc connect. For other apps such as BATC, SI and PSXT, the AI models are injected just as "models" and moved around by the injector itself as opposed to the sim. In such instances, the SIM doesn't actually know or recognise the model as an AI Aircraft (because its not controling it) and thus jetways don't connect.
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FSR4 is out. Some say it beats TAA and DLSS
Yeah I don't know that Optiscaler is going to allow you to run FSR4 natively within MSFS by simply swapping the DLLs....pretty sure you're going to need to activate it by pressing INSERT and activating Optiscaler itself. I always thought of Optiscaler as like Loosless Scaling but with broader features
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FSR4 is out. Some say it beats TAA and DLSS
I have a feeling that will be due to the triple screens. I tried OptiScaler about 3 months ago on my triple setup and couldn't get it to work...more than happy to be proven wrong tho. Just to confirm from those using it, is this only invoking FSR4 Upscaling or is it also allowing FSR4 Frame Generation?
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rebar off. Dont forget it!
Not quite - I'm simply pointing out that for me, rebar on helps things......... Also, powering 3 4k monitors means that whilst it may be a snowy hill, its still a pretty steep one.
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rebar off. Dont forget it!
Re-Bar on here. I get far smoother FPS and an decrease in both GPU and main thread timing when I have re-bar ON. Thats with a 5090 where VRAM isn't an issue.
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Light Glow Banding while flying in VR at night
Hi All, I'm just trying to get into VR with my Crystal Super QLED 50PPD and whilst I'm able to get reasonable FPS with DLSS Quality and high resolution setting, at night the "glow" around night lights is horrendous. Its like each light, regardless of weather its a taxiway light or the landing lights have a massive ... like...halo effect around them. Thats the best I can describe it as. Does anybody know if there is a fix for this or something that can help? I've turned down the headset brightness and tried adjusting contrast but that hasn't helped. I'm not sure if this is a Pimax headset issue or a MSFS issue (I have a feeling it's MSFS). Any help appreciated...
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FSLTL FR24 Live Traffic Injection Ends . - Suggestions ?
Then use AIG. AIG was around long before FSLTL and their collection of models, liveries and flight plans is far deeper than FSLTLs. Whilst the UI of both AIG Manager and AIG Traffic Injector arent quite as slick as FSLTLT (in my humble opinion), the product itself is far more expansive. There is the option to have service vehicles in there as well and you can set traffic limits (the number of AI traffic) just like you did in FSLTL. Failing all that, you can still use their models with SayIntention, BATC or FSHud should you wish. Indeed the integration with FSHud is very good. I applaud Kai and the team for their continued support of this FREE product.
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FSLTL: Static injection only from 2026/04/30 due to lost API
I think AIG has a far broader coverage of airlines and bizjets than FSLTL does. My view is the injector isn't quite as straight forward but overall, I find AIG superior in terms of models and coverage. Just my 2c. I happen to AIG models with SI or BATC so can't speak too much to how the injector itself performs versus FSLTL, but when I was using them both they seemed similar.
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Multiframe generation for all GPUs…
And that may work for you since you run a second PC right? But the rest of us that run triples off a single computer won't have the luxury as lossless scaling can only be applied to one render window at a time as well (as far as I know). If not done already, I'd encourage you to vote up the thread on the official forums.....
KL Oo
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