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MrLamb

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  1. A picture of Max Verstappen during qualifying on Sunday morning – in excellent spirits despite the miserable weather – a completely different face than what the Formula 1 cameras have been capturing lately. Photo: Slough House Screens, taken from the live stream
  2. 'Version 3.9.3 April 18th, 2026 - GSX Pro NEW: Automatic hotfix updates. Between full releases, fixes can now be delivered in the background: the auto-restarter downloads them as they become available, the MSFS toolbar panel shows a banner when one is ready, and a new menu entry applies the hotfix and restarts the GSX engine. Users can also decline and keep running the previous version until the next full release. - GSX (all versions) NEW: Towing can now be re-planned from the pause menu. While towing is paused you can choose "Customize route on Map" to open the airport map with a fresh route recomputed from the tug's current position, then edit it as usual (prefer / block taxi segments) and resume with the new route. You can also click a different parking on the map to change the destination entirely — the tug smoothly picks up the new plan where it stands. - GSX (all versions) NEW: All taxiing ground vehicles (pushback, tow, fuel truck, de-ice, catering, baggage loader, GPU, passenger bus, water, stairs) now follow more natural, realistic paths on approach and departure — smoother curves and fewer awkward zig-zags. - GSX (all versions) NEW: The 2D pushback quick-edit map auto-wizard is now taxiway-aware. Automatic waypoints follow the airport taxi graph instead of drawing a blind curve from start to end, so the generated pushback path stays on actual pavement even at complex gates. - GSX (all versions) Change: The Push-in-to-Park dropdown (Nose-In / Tail-In selection) is now visible in all production builds. It was previously only shown with the debug flag enabled. - GSX (all versions) Change: Aborting a towing operation now smoothly decelerates the tug for ~2 seconds before stopping, preventing the aircraft inertia slide that could previously occur on an instant abort. - GSX (all versions) Change: Airport map drawing performance improved via Direct2D renderer, batched line drawing and cached text extents for a smoother experience with dense airport graphs. - GSX (all versions) Change: Airport map zoom-to-fit now includes the user aircraft position when framing the route, keeping the plane visible alongside the planned taxi path. - GSX (all versions) Change: Route editor on the map now uses smart single-click toggling on taxi segments: clicking an off-route taxiway marks it preferred, clicking a currently-routed taxiway marks it blocked, clicking again clears the mark. Blocked segments are drawn with a red overlay; preferred segments with a highlighted color. - GSX (all versions) Change: When opening the route editor while parked at a gate, the customizable route now starts at the parking itself instead of overshooting into the adjacent taxiway. Previously the rendered path appeared to backtrack along the taxiway before proceeding to the destination. - GSX (all versions) Change: Heading-aware forward node selection for vehicle leave routes. After a service completes, vehicles pick a taxi graph node ahead of their current position and heading instead of the geometrically-nearest one — eliminates the case where a vehicle finished its back-off and then pivoted 180° to enter the taxi network, sometimes clipping into the aircraft. - GSX (all versions) Change: De-ice right-side truck now waits 10–15 seconds (was 6–10) before backing off and leaving at regular gates, so the two trucks don't converge onto the same taxi segment simultaneously on departure. - GSX Pro Change: Auto-restarter now recovers from a hung Couatl engine automatically, instead of waiting for it to crash. - GSX (all versions) Fix: Mototok towbarless pushback was not being detected when the tug vehicle was materialized dynamically — the pushback would fall back to a towbar configuration. The towbarless mode is now detected right after tug spawn and the push operation starts in the correct configuration. - GSX (all versions) Fix: Pathfinding and sparse-waypoint route building now yield periodically to the scheduler while computing long routes, so vehicle animations already in progress no longer stutter when another service starts a new route calculation. - GSX (all versions) Fix: De-ice trucks would back off the aircraft and then do a visible 180° reversal before taxiing away, sometimes clipping the aircraft. The leave route now anchors on the truck's own post-backoff pose and joins the taxi network at a forward node, giving a smooth, realistic departure. - GSX (all versions) Fix: Some VDGS models could be invisible on the first activation of the parking editor, only showing a ghost cursor; cycling the object with PgUp/PgDn made the model appear. - GSX (all versions) Fix: When requesting an additional service at a gate that was already prepared, traffic cones and the fuel manhole could be removed as the gate was re-prepared. A missing manhole at underground-refueling gates caused the fuel truck to arrive without the operator crew animation connecting to the pit. Cones and manhole are now preserved when the parking hasn't changed. - GSX (all versions) Fix: Push-in tow vehicle was not dematerialized when the service was destroyed or cancelled before completion, leaving a visible orphan tug at the gate. - GSX (all versions) Fix: Parking editor could crash when opening a parking whose VDGS model is missing from the installed assets. Now logs a warning identifying the missing model title and continues. - GSX (all versions) Fix: Couatl engine restart from the tray-bar menu could hang indefinitely when the airport map or any other modal dialog was open. The restart path now closes all top-level dialogs before posting the quit message, so the engine cleans up and re-launches as expected. - GSX Pro Fix: Stale menu entries could remain visible in the MSFS toolbar after warping to another parking. The menu is now cleared as soon as the warp starts. - GSX P3D Fix: Crash (AttributeError on '_airportHandlerActive') when engaging an airport that had never previously initialized the handler state.' Source
  3. I'm neither part of nor affilated with any flightsim dev team.
  4. '@everyone Well, the sad news we feared all along is now here. FlightRadar24 has notified us that the unpaid API the FSLTL injector uses will be shut down on **April 30, 2026**. __**Why?**__ In our discussions with FR24, we had hoped a low-cost option/plan for their current for-cost API might be made available for users to purchase directly from FR24 that could then be used in the FSLTL injector. Unfortunately, that option never came to be, and the normal pricing for the FR24 API is very cost prohibitive. Some of our estimates were in the range of over $20 for a single 3 hour sim flight with 20 AI aircraft in range. That just isn't going to work. There's a reason most of the big paid ATC/traffic injectors out there for MSFS2020/2024 don't use live data natively... its expensive! __**So what now?**__ On or before April 30, 2026, we'll need to release a version of the FSLTL injector that does not include the current FR24 API calls we've been using. That will basically leave the injector as static aircraft injection only. We'll then be on the search for potential alternative providers. Based on previous research and discussions with different providers in the past, we doubt we'll find a free provider that would provide all the data the current injector is coded to use. But we're going to continue searching high and low for a solution. It could also mean partnering with a provider that is willing to work with us to offer a low-cost option for users to use if they so wish. FSLTL itself will **ALWAYS** be free. If you have an actual human contact with a data provider, not just the data provider's name or URL, please get in touch with us. In the end, in terms of the FSLTL injector, we'll probably end up in one of these outcomes: - We find a no-cost provider of live data for use with the FSLTL injector - We find a low-cost provider of live data users would purchase on their own for use with the FSLTL injector - The injector stays static aircraft only - The injector as a whole dies __*But let us be clear*__... we don't blame FR24 for their decision and hold no ill will towards them. FlightRadar24 is a for-profit business and like any business, want to be compensated for the use of their product. Completely understandable. They could have turned off the unpaid API at any time in the past and we would have been in this same position. For a long time, FSLTL being a free addon for the flight sim community granted us some leeway in our use of the API. But business is business... and combined with this free data being used by other for-cost 3rd party applications with no compensation, it's understandable FR24 would want to shut down this legacy API and force a switch to their current paid API. And who knows... maybe in the future we can come to an agreement with FR24 on a more affordable option to use with the FSLTL injector. __**When?**__ Besides the injector release on or before April 30, 2026 mentioned above, we have no ETA for anything else related to the FSLTL injector. We'll announce news when we have it. __**Base Models**__ The above **DOES NOT** impact FSLTL Base Models. It will remain available, we'll continue to release updates when we can with new and updated models, liveries, VMR files, etc.' Source
  5. Solved here by disabling the 'Dont-Show-This-Message' addon.
  6. Here's a little background info from online simracing mag' Overtake': https://www.overtake.gg/news/nls-4-5-why-nürburgring-24h-qualifiers-really-matter.4398/
  7. https://nuerburgring.de/news/eventguide-24h-qualifiers-24h-rennen?locale=en All shown times are GMT+2
  8. Yup. The channel also has a dedicated english stream of the afternoon today plus lots of onboard streams...watch Team Verstappen Racing here:
  9. 'Hi all, In anticipation of SU5 we’ve just pushed a small update out to your Fenix Installers, mainly to resolve some issues with SU5 and the charts app. This update will also bring the built-in Navdata up to the latest free cycle of 2503. **2.4.0.4720** **Avionics and Systems** - Added new default Navigraph Navdata, cycle 2503 - Fixed some stability issues **Art and Sound** - [2024] Fixed incorrect fallback texture reference in flight deck window material **EFB** - Fixed map not working on the Charts app for users without Navigraph' Source
  10. Version 3.9.2 April 15th, 2026 - GSX (all versions) NEW: Taxi route customization on the airport map. When selecting FollowMe, Progressive Taxi or Towing, you can now click "Customize route on Map" to open the airport map and visually edit the route by clicking on taxiways to prefer or unprefer them. The route recalculates in real time through preferred taxiways. Taxiway labels are shown on the map at intermediate zoom levels for easier identification. - GSX (all versions) NEW: Push-in to Park (Tail-in parking). Gates can now be configured for tail-in parking, where a tug pushes the aircraft backward into the gate. Dual-use gates offer a Nose-In / Tail-In choice when selecting a parking position. All ground services work correctly with tail-in parked aircraft, including mirrored vehicle positions and automatic skip of departure pushback. - GSX (all versions) NEW: Pushback and towing can now be paused and resumed from the menu. The tug decelerates and accelerates progressively, and walkers switch to idle animation during the pause. - GSX (all versions) NEW: Distance ruler in both 2D and 3D pushback route editors, showing major ticks every 10m and minor ticks every 1m for precise waypoint positioning. - GSX (all versions) NEW: Menu timeout is now configurable via a slider in the Timings settings tab (20–120 seconds). - GSX Pro NEW: Auto-restarter integration. If the GSX engine crashes, the MSFS toolbar panel detects it via heartbeat monitoring and shows status messages while the auto-restarter brings it back. - GSX Pro Change: MSFS toolbar menu now opens faster in normal use. The loading spinner is deferred and only appears if the menu takes longer than expected to load. - GSX (all versions) NEW: Handler scripts: new onFilterModels callback allows handlers to force-include or force-exclude vehicle models before the selection pipeline, and inject custom parameters into model condition evaluation. - GSX (all versions) NEW: Handler scripts: new onChoosePushInMode callback allows handlers to force push-in or normal mode on dual-use gates. - GSX (all versions) NEW: Handler scripts: new doorInTransit property and waitForDoorTransit() method on aircraft exits, for detecting and waiting on door animations in progress. - GSX Pro NEW: Handler scripts: aviramp property on the handler allows overriding the gate's aviramp setting at the handler level, eliminating timing issues with per-gate writes. - GSX (all versions) NEW: Handler scripts: per-parking jetwayPathThickness option in the airport customization dialog, separate from passenger path thickness. - GSX (all versions) NEW: Airport graph node snapping. Gaps of up to 2 meters between disconnected taxiway nodes are automatically bridged, improving taxi route calculation at airports with fragmented BGL graph data. - GSX (all versions) Change: Towing menu labels renamed to "Request Towing to Gate" / "Stop Towing" for clarity. - GSX (all versions) Change: Push-in operator chair now rotates to pull orientation during tow and back to push orientation at detach. - GSX (all versions) Fix: Engine restart could freeze when the airport map had been opened during the session, caused by background tile download threads blocking the shutdown sequence. - GSX (all versions) Fix: MARS sub-position switch could leak properties (noPassengerStairs, hasJetway, etc.) from the previous sub-position when switching directly between two sub-positions without restoring the parent first. - GSX (all versions) Fix: Traffic cones and fuel manhole were not cleaned up when switching gates, leaving stale objects from the previous gate. - GSX Pro Fix: MSFS toolbar menu could stop responding after rapid open/close cycles, caused by stale tasklet references blocking the menu channel. - GSX Pro Fix: MSFS toolbar menu third-party automation tools (BATC, etc.) could miss selections due to a ~100ms blind window during menu channel drain. Reduced to ~16ms. - GSX (all versions) Fix: Fuel display crash when the SimObject text was destroyed mid-refueling. - GSX (all versions) Fix: Crash in cargo loader when the bridge/platform tasklets were still running after dematerialization. - GSX (all versions) Fix: Revoking services when not engaged could leave orphaned vehicles from gate preparation. - GSX (all versions) Fix: Silent crash in the audio engine (soft_oal.dll) when Python code held an emitter reference past audio system shutdown. All OpenAL calls now check for valid context before proceeding. - GSX (all versions) Fix: Audio engine shutdown ordering: emitters could briefly see the audio system as "initialized" while contexts were already destroyed, causing crashes during concurrent playback. - GSX (all versions) Fix: Animation use-after-free crash when a tasklet was suspended mid-animation and another tasklet reset the animation queue. The animation system now re-checks state validity after every yield point. - GSX (all versions) Fix: Crash in conveyor belt and cargo loader when re-materializing a vehicle after its parent had been dematerialized, caused by a null audio library reference. - GSX (all versions) Fix: Airport data cache could grow unbounded during long sessions, consuming increasing amounts of memory. - GSX (all versions) Fix: SimBrief reload while already engaged could cause the VDGS to re-enter lead-in mode. Source
  11. iniBuilds TriStar Airliner V1.0.2 Update 🚀 With continued feedback from the community, we’ve pushed ahead with another round of refinements to further improve the TriStar Airliner! Version v1.0.2 is now live via the In-Game Marketplace, delivering an extensive set of fixes and additions across systems, art, sounds, and the PFB. This update brings significant improvements to autopilot and flight director behaviour, VNAV/PMS logic, ILS functionality, and overall AFCS stability, alongside numerous corrections to engine, fuel, pneumatic, and cabin systems. On the visual side, you’ll also find optimisations for VRAM usage, improved animations, lighting corrections, and additional immersion touches such as engine startup smoke. The PFB continues to evolve with new functionality including OFP re-download, brightness automation, and expanded auto flight engineer logic, while sound fixes address missing alerts and audio consistency. As always, we really appreciate all the feedback so far, this update tackles a huge number of reported issues, and we’ll keep the improvements coming. Be sure to check out the latest version below and enjoy your flights with the TriStar Airliner! ✈️ This update can be downloaded via the In-Game Marketplace. V1.0.2 SYSTEMS ⚙️ ADDED Weather Radar brightness control ADDED Flight recorder trip date FIXED Weather Radar ranges do not operate independently on CPT/FO Side FIXED High-pressure flow indicators illuminating without an active pneumatic supply FIXED Oil PRESS IND Test — pressure pointers fail to move to the 9 o’clock position FIXED Anti-skid test (normal and alternate) fails to display the correct test pattern FIXED FE GW and Total Fuel gauge unit values unit inverted (KG/LB) in some cases FIXED APU stop switch INOP when APU started via Panel State or F/E Autocomplete FIXED Pack flow and hot air indicators illuminate despite APU bleed being off FIXED S/O panel lights test logic — fire detection loop and wheel well fire tests illuminate incorrectly FIXED Engine Turbine Cooling Air Test Logic — A and B test switches incorrectly illuminate when pressed individually FIXED Cabin pressure control fault light does not illuminate during light test FIXED Fuel used reset function is inoperative FIXED RMI incorrectly points to ILS stations FIXED Wing anti-ice check valve operates without pneumatic air supply FIXED ALT ARM sometimes fails to engage FIXED PMS not transitioning to cruise phase; thrust remains at climb power FIXED PMS fuel entry limit capped at 159,900 lbs FIXED PMS exceeds VMO in POD version FIXED AP overshoots altitude in TM/VNAV mode FIXED AP TURB mode operates incorrectly FIXED AP descends more than 400 ft during turns in ALT mode FIXED AP does not compensate for crosswind in VOR and LOC modes FIXED AP does not engage via keybind or update AP variable FIXED AP ALT CAP levels off too high and then overcompensates FIXED AP VNAV behavior inconsistencies FIXED FD Guidance reliability in multiple scenarios FIXED AT inability to maintain speed FIXED ALT CAP instability FIXED AP climb modes may enter unintended descent during high-altitude turns and recover too slowly FIXED Fuel quantity test does not increase Total Fuel or Gross Weight indication FIXED Fuel Low Pressure lights do not illuminate when tank pumps are unlatched FIXED Wing anti-ice manual test does not display the expected OPEN indication when pneumatic pressure is available FIXED Engine Vibration Filter annunciator light does not illuminate during test FIXED Autospoiler disengage does not trigger DLC fail lights FIXED AFCS Vertical Modes incorrectly disengage when used with TM FIXED ILS missing LOC ARM flag FIXED Rudder can be moved without hydraulic power FIXED TOGA command activates command bars with flight directors disabled FIXED Cabin temperature displays in °F but operates in °C FIXED ENG 1 and 3 high-pressure bleed switches move automatically from ON to OFF FIXED Pack airflow (CFM) inconsistencies FIXED Incorrect ATS DISC flag when using TM FIXED ILS GS and LOC ARM modes do not reliably disengage HDG/ALT modes on capture FIXED Missing ICAO code in aircraft configuration FIXED ALT ALERT light continues flashing after ALT CAP FIXED Avionics air indication should read OVBD/OVBD when on the ground FIXED Engine 1 rolls back when increasing throttle in specific conditions FIXED Captain and FO ASI overspeed needles mismatch FIXED INS1 does not correctly follow position offset FIXED INS drift rate too low FIXED Aircraft powered off on aerial spawns FIXED Missing tooltip for ENG TURB COOLING AIR test B FIXED Auto brake ARMED light does not illuminate during takeoff FIXED Stab auto trim warning light illuminates with AP off FIXED Flight Deck Clocks should display UTC instead of local time ART 🎨 ADDED Engine smoke FX during startup ADDED Cockpit - Registration placard assets (Paintkit Update) FIXED High VRAM usage on 8GB GPUs FIXED Thrust reverser door animation tied incorrectly to throttle position FIXED CPT / FO DME readout mismatch FIXED Engine 2 Components not attached to cowling animation FIXED Shifted INS map forward for better visibility in VR FIXED OVHD windshield Heat panel Korry lights fail to illuminate FIXED Object flickering affecting both PIC and SIC side windows FIXED ADI fast/slow indicator animation inverted FIXED EFDARS Flight Numbers animation FIXED FO weather radar range and intensity knobs do not match markings FIXED Inconsistent strobe patterns and aircraft lighting FIXED Typo “RELAMPING” on RAM AIR TURBINE switch FIXED Faint red glow visible near parking brake lights when C&D FIXED Increased ADI Pitch Ref marker brightness for sky portion FIXED Runway turnoff lights not operational FIXED Audio panel transmit switches do not illuminate when pressed FIXED Transponder ALT switch does not move between positions FIXED Position lights illuminate aft of aircraft incorrectly FIXED TWA N11006C - decals not attached to cargo doors (Livery Update) FIXED TWA N11006C fuselage grey texture artifacts (Livery Update) FIXED Pan Am - texture clipping on right main gear door (Livery Update) PFB📜 ADDED OFP re-download functionality ADDED Keyboard Input Lock option ADDED 7-sec timeout to PFB text field entry focus ADDED Automatic PFB and TOLD Card brightness adjustment based on time of day ADDED Auto F/E APU start enables bleed air following APU startup ADDED Auto F/E APU shuts down APU during after-start flow ADDED Ability to manually modify cargo hold weight values in PFB FIXED FPS drops on PFB loadsheet, takeoff performance, and landing performance pages FIXED PFB stuck in keyboard interaction mode if camera moved away FIXED Charts do not update destination following OFP update FIXED PFB pushback INOP FIXED Auto F/E After start sets flaps per TOLD card FIXED Lower minimum brightness threshold of PFB Brightness slider for night operation SOUNDS🔊 FIXED Audio loss when switching camera views FIXED Missing Cabin Altitude Warning horn FIXED Missing Fire Warning Test aural alerts iniBuilds Team ❤️' Source
  12. Trailer reveal May 3rd, 0500 z https://www.rhodiumcode.com/
  13. Version 3.9.1 April 11th, 2026 - GSX (all versions) NEW: Push-in Towing service. A towbarless tug can tow your aircraft from the taxiway to the gate at high speed, with automatic route selection along taxiway paths. Available from the service selection menu that appears after choosing a parking position during taxi. - GSX (all versions) NEW: Gate-to-Gate Towing. When already parked at a gate, Push-in can push you out using the existing pushback route, then tow you to the new gate. The tug automatically selects the best pushback direction based on the destination. - GSX (all versions) NEW: Back navigation across all GSX menus. Menus now show a Back option (as the last entry) when navigated to from another menu, allowing you to return without closing and reopening. - GSX Pro NEW: Seated Passengers support for PMDG 737-700 Passengers version in MSFS 2024. - GSX (all versions) NEW: Pushback speed is now adjustable via a slider in the Simulation settings tab. - GSX (all versions) NEW: Handler Script Editor: code folding with Notepad++-style +/- markers in the fold margin. Click the margin or press Ctrl+/ to collapse or expand a block. - GSX (all versions) NEW: Handler scripts: new transmitKeyEvent(eventName, value=0) function fires SimConnect client events through the native MSFS 2024 transmit path, the same way GSX does internally. - GSX (all versions) Change: The "Revoke parking services" entry in the Change menu (labelled "Revoke FollowMe and parking services" when FollowMe is active) now requires a Yes/No confirmation to prevent accidental activation. - GSX (all versions) Change: The bypass pin is now tracked jitter-free during pushback, computed directly from aircraft position instead of reading back from SimConnect. - GSX (all versions) Fix: Additional MARS data isolation fixes: pushback settings, stop positions and other mutable properties could still leak between sub-positions in certain editing scenarios. - GSX (all versions) Fix: MARS parking position changes made in the 3D editor were not being saved. - GSX (all versions) Fix: Error spam in the log when repositioning to a runway, caused by missing MARS attributes on runway objects. - GSX (all versions) Fix: SimBrief data fetch now uses a 15-second timeout and only falls back to userid-based lookup on explicit reload. - GSX (all versions) Fix: Crash when selecting an undefined door slot in the aircraft 3D editor. - GSX (all versions) Fix: Crash when warping to a parking at an airport that has been unloaded by the simulator. - GSX (all versions) Fix: Vehicle path spikes at transitions from long straights into turns, caused by incorrect heading on deferred bend points. - GSX (all versions) Fix: Crash in baggage loader when the gate is a de-ice area. - GSX (all versions) Fix: Marshaller "Please cut engines" message could appear when engines were already off. - GSX (all versions) Fix: Cargo loading progress LVar could prematurely report 100% when the rear loader finished before the front loader materialized, causing progress tracking to stop while the front loader was still active. - GSX (all versions) Fix: Services waiting for a door to reach the desired state now retry the toggle event at the same interval as the "Waiting for your action" warning (default 10s), instead of waiting forever if the aircraft ignored the first event. - GSX (all versions) Fix: PMDG 737-700 variant detection in MSFS 2024 — the 737-700 Passenger version was misrouted to the 737-800 profile, causing incorrect FANS2 CDU detection, wrong passenger count, and wrong seat data. - GSX (all versions) Fix: Random crashes that could occur during boarding or deboarding, caused by stale references to ground service vehicle animations. - GSX P3D Fix: Crash in pushback detach phase when SimConnect returns incomplete data for altitude-above-ground.' Source

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