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drag to left or right on take off

Featured Replies

>>Are we talking about the same thing? Or did I run down the>wrong road with this? >>L.AdamsonHi. As to whether we're talking about the same thing.... Perhaps the best way I can explain what I mean is by use of a screenshot. I used my Hornet HUD, because the symbology makes the problem more apparent and also measurable. This is a (poor quality!) screen capture of me after landing and during rollout, with a 16 knot crosswind coming from about 35 degrees off my nose (from the right, obviously). The left-most red circle is around my velocity vector. This is the direction the aircraft is actually traveling, and the vector is accurate to within 1 or 2 pixels. The right-most red circle is around the waterline (W) symbol, essentially the aircraft's longitudinal axis. Its position matches precisely the Microsoft view-options red axis indicator. This axis shows (among other things) where the nose and wheels are pointing. Now, note the lateral offset between the axis (direction of nose + wheels) and the velocity vector (direction of travel), with wheels on the ground... and this was even AFTER I had straightened out a bit by using the rudder pedals (and, yes, some aileron pressure). Before applying any of that, the lateral offset was easily almost 4 degrees (with the pitch ladder as a measuring stick... and yes, its degrees are accurate). So, with wheels on the ground, we have the plane still traveling (as it was on final) ~4 degrees to the left of where the nose (and wheels) are pointing. With crosswinds that are greater in magnitude or more towards 90 degrees off the nose, the lateral offset between waterline and velocity vector is even greater. This lateral offset is not at all trivial, and would lead to some seriously stressed and/or flat tires and probably significant gear damage. It is not correct. In a real plane, even if you were an idiot and touched down still a bit crabbed, you might stress the gear and tires, but do you agree that pretty quickly your plane will be traveling along the axis of the tires/nose? Of course it will.Now, crosswind landing technique I'm very familiar with - crab down final with a rudder kickout plus ailerons slightly into the wind at the last second, or use the cross-controlled wing-low method all the way down final and touch down on the upwind wheel. The landing technique is not the problem, if I may be so bold. And if my recollection is correct, this phase of transition from air to ground was handled correctly in FS5, but has been broken ever since. (I fully admit I could be off on which version it became a problem though....)Just to be clear: I have no problem with the way crosswinds are modeled... I think it's done very well by Microsoft... UNTIL the wheels are on the ground, that is. At that point, when the wheels are on the pavement, the FS2004 user has 2 choices when landing with a crosswind:1) maintain the crab on rollout ( = flat tires, gear damage... very unrealistic.)2) undo the crab, but then be blown by the wind off the side of the runway (also very unrealistic). This is with aileron input, even, at least on my machine. From many other posts I've seen, I know others get this same effect as well....I hope I've made the problem I speak of a bit more clear. It is a truly maddening one! ;-)http://forums.avsim.net/user_files/149030.jpg

hi guys - this makes for interesting reading i must admit. Thank you both for your input. I am only a novice and can understand to a certain extent the way the crosswind can blow you around, however, i do think that if my wheels are on the ground then the plane should pretty much follow suit... not as in my case travel from one side to the next and annoy my pax (using fspassengers) perfect example last night... i was landing at oslo and on touchdown the crosswind pulled me off the runway - my pax then complained that i had made a dangerous landing and i got fined for overshooting the runway... quite frustrating as you can probably imagine.ande

There is no doubt that when a crosswind exists, ground handling is effected by it. There is an option in the full FSUIPC which disables surface wind whilst on the ground.Works for me!

Glenn

Ryzen 3700X, X570 Pro Wifi, 32GB 3600mhz RAM, Nvidia Titan Xp "Galactic Empire", RM750x PSU, H700 case, 2x NVMe M2 SSD, 1x SATA SSD

>There is no doubt that when a crosswind exists, ground>handling is effected by it. >>There is an option in the full FSUIPC which disables surface>wind whilst on the ground.>>Works for me!>>sounds good. FSUIPC? what is this and how can i edit this option?

An alternative is to go into the FS weather and set the wind directly down the runway.

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