February 19, 20188 yr Since I could not find answer on the product page I though I post my question here. I am wondering if the Fly the Maddog X product features custom ground physics similar to PMDG's DC-6, 747 and 777 as well as the entire A2A product range, the Majestic Q400 and the FSLabs A320 or does the Maddog come with the highly unrealistic default ground friction model? There are quite a few otherwise great products that still come with the awful default P3D ground physics and I am trying to ask in advance as I do not intend to buy anything in the future that does not come with custom coded ground friction model. Thank you kindly for your response and have a great evening. kityatyi I7 6700K 4.6 GHz, MSI Geforce GTX 1070 8GB GDDR5 16GB DDR4 Corsair Vengeance 2666 MHz RAM, 750GB SSD, 1TB HDD
February 19, 20188 yr Commercial Member Zsolt, no, there is no custom ground physics per se. The lateral friction is still the "highly unrealistic" platform (FSX, P3D) friction. Having said that we are very happy with the results we achieved in terms of aircraft behavior on ground when it comes to taxi, Accelerate and Stop Distance, Landing Distance, autobrake performance. I can confidently say this model is very realistic in terms of behavior on ground. We went through hours of extensive effort to balance idle thrust parameters vs weight and temperature and calibrating single engine taxi. The friction issue still gives us a bit of trouble when it comes to turn radius and nose wheel friction but at this stage we are just waiting to see what happens at LM level with regards to that. Other developers complains of the same problem and LM has made some changes in its recent versions, we'll see where they are going with that. I totally understand your point of view but at the same time I must say P3D ground friction is not much more inaccurate than a real Level D sim; I therefore hope the custom ground friction won't be your only prerogative and you will want to give the Maddog X a chance. Regards Michele Galmozzi
February 19, 20188 yr Author 5 minutes ago, Meekg said: Zsolt, no, there is no custom ground physics per se. The lateral friction is still the "highly unrealistic" platform (FSX, P3D) friction. Having said that we are very happy with the results we achieved in terms of aircraft behavior on ground when it comes to taxi, Accelerate and Stop Distance, Landing Distance, autobrake performance. I can confidently say this model is very realistic in terms of behavior on ground. We went through hours of extensive effort to balance idle thrust parameters vs weight and temperature and calibrating single engine taxi. The friction issue still gives us a bit of trouble when it comes to turn radius and nose wheel friction but at this stage we are just waiting to see what happens at LM level with regards to that. Other developers complains of the same problem and LM has made some changes in its recent versions, we'll see where they are going with that. I totally understand your point of view but at the same time I must say P3D ground friction is not much more inaccurate than a real Level D sim; I therefore hope the custom ground friction won't be your only prerogative and you will want to give the Maddog X a chance. Regards Thank you kindly for your detailed response, I truly appreciate it! kityatyi I7 6700K 4.6 GHz, MSI Geforce GTX 1070 8GB GDDR5 16GB DDR4 Corsair Vengeance 2666 MHz RAM, 750GB SSD, 1TB HDD
February 20, 20188 yr I actually fly the real one. What I would try to do was as soon as finishing a work trip, I would come home and fly the sim and then leave comments for the developers. I was shocked one day when I was testing it, that they actually recreated the "float" that occurs when going down the runway.
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