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RioPilot

Graphic tearing: Newly experienced problem

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Recently, I've encountered a problem using Oculus native VR in P3D v4, where when I make sudden head or aircraft movements, the scenery/virtual cockpit graphics show a "tearing" phenomenon. I do not recall encountering this problem before. I'm unsure if some Nvidia update, add on, or other kind of update has resulted in this issue, but I'm wondering if anyone else has encountered it, and can offer a solution (perhaps adjusting a Nvidia control panel setting, config setting, or P3D graphics setting).

The actual head movements in VR "feel" smooth, so that is not an issue. Nor is FPS really an issue. Actually turning the aircraft for example, is rather smooth.

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