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  1. This add-on of mine has been out for a while, but I've restrained from advertising it extensively as I still had a number of things I wanted to do to improve it. For those who noticed the pyramids of Teotihuacan were missing, and would like them to be represented in this sim, this add-on may be for you! The latest version (1.2), now includes Levels of Detail, Google-derived satellite imagery, and other adjustments to the 3D photogrammetry models, night lighting, and the inclusion of a handcrafted museum. The updated version of this add-on is a bit more on the larger side, but users can choose to forgo the add-on folder which includes the updated Google satellite imagery. This can be downloaded at either one of the two links below: https://flightsim.to/file/731/city-of-teotihuacan https://www.nexusmods.com/microsoftflightsimulator/mods/156
  2. Is it just me, or does the C172 feel a tad underpowered? When doing a normal, no flap takeoff, it feels like the aircraft struggles to maintain an airspeed above 60 knots. This is with the plane almost level to the horizon, near sea level, so lean mixture isn't really needed.
  3. I'm trying to understand what exactly happened there. It's like he noticed he was going too far to the left, so overcompensated by hitting the right rudder pedal more forcefully than he should have? At which point he basically just panics and adds power.
  4. So... uh, not to get too political, but is there any way to toggle that aspect on and off? LOL
  5. It was not a particularly enjoyable experience, but after much trial and error (and learning the basics of Blender in less than 24 hours), I've managed to create a Google photogrammetry model of a casino in Atlantic City, which properly displays in the sim. However, the texture and mesh resolution was not to my liking. When using RenderDoc to capture the 3D Google image, does anyone know how to get a good enough "scan" of the model to where the quality doesn't degrade too much?
  6. While doing one of the Airbus landing challenges, the wheels caught the top of some houses and I heard a couple bangs before the crash screen appeared. It seems the gear is able to take some of the impact on objects, which is actually kind of neat in a way.
  7. The Stonehenge addon works out quite nicely (and there seems to be a rather large storm passing through the area now too) https://ibb.co/Y0hh3QS
  8. Yep, looks like quite a few people are working out different landmarks: https://www.reddit.com/r/MicrosoftFlightSim/comments/igcqoo/viennas_state_opera_first_attempt_using_google/ https://www.reddit.com/r/MicrosoftFlightSim/comments/ifuivi/i_added_the_amphitheatre_of_nîmes_into_flight/ https://www.reddit.com/r/MicrosoftFlightSim/comments/igb7wz/first_attempt_using_3d_models_from_google_maps/ There's also a stonehenge addon I will try: https://www.nexusmods.com/microsoftflightsimulator/mods/19
  9. Has anyone tried the P3D planes in the new sim? There are quite a few of their default planes I wouldn't mind flying. The F16 in particular.
  10. I was doing a flight from Puerto Vallarta to Mexico City in the CJ4, and ran out of fuel shortly before setting up for the approach. Granted, I probably should've looked at the fuel load more closely, but it caught me by surprise.
  11. How exactly does one go about changing the transponder code in the CJ4? And how do you get the autopilot to follow the flight plan laterally? Using backcourse?
  12. Does anyone know how to find ILS frequencies and course headings whilst flying the A320?
  13. Ah, well I'm guessing if I try to use the in-game control mapping for as many things as possible, and leave SPAD only for the switch panels, that may reduce stutters. I'll have to give it a try.
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