Jump to content

Making Skyforce Look Correct


Zimmerbz

Recommended Posts

Posted

My issues seems to be that the clouds that are being drawn, particularly in the distance while on the ground, tend to blend into the sky texture and gives me an almost “cloud outline/transparent look”.  They are not thick and dense.  When flying closer, they do appear to take a more think and dense look, but fade away as I get closer.  Is this supposed to be or do I need to change something in my settings.  I am not in front of my PC to take a screenshot at the moment but hopefully my description is good enough to throw some ideas over.  Clouds look ok when looking straight up, particularly if they are thin and cirrus, but in the distance don’t look realistic to me.  Also, it is very difficult at times to tell between overcast or clear as the textures seem to blend.  Does anyone have any screenshots of how they have realistic SF looking skies/clouds, particularly on the ground?

Intel Core i7 12700K (5.0GHz Max Boost Clock) 12-Core CPU   32GB G.Skill Performance DDR4 SDRAM 3600MHz       Graphics Processor:12GB Nvidia GeForce RTX 3080 Ti, GDDR6x System   2TB Western Digital, NVMe M.2 Solid State Drive

 

 

 

 

Archived

This topic is now archived and is closed to further replies.

  • Tom Allensworth,
    Founder of AVSIM Online


  • Flight Simulation's Premier Resource!

    AVSIM is a free service to the flight simulation community. AVSIM is staffed completely by volunteers and all funds donated to AVSIM go directly back to supporting the community. Your donation here helps to pay our bandwidth costs, emergency funding, and other general costs that crop up from time to time. Thank you for your support!

    Click here for more information and to see all donations year to date.
×
×
  • Create New...