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Zimmerbz

Making Skyforce Look Correct

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My issues seems to be that the clouds that are being drawn, particularly in the distance while on the ground, tend to blend into the sky texture and gives me an almost “cloud outline/transparent look”.  They are not thick and dense.  When flying closer, they do appear to take a more think and dense look, but fade away as I get closer.  Is this supposed to be or do I need to change something in my settings.  I am not in front of my PC to take a screenshot at the moment but hopefully my description is good enough to throw some ideas over.  Clouds look ok when looking straight up, particularly if they are thin and cirrus, but in the distance don’t look realistic to me.  Also, it is very difficult at times to tell between overcast or clear as the textures seem to blend.  Does anyone have any screenshots of how they have realistic SF looking skies/clouds, particularly on the ground?


Intel Core i7 12700K (5.0GHz Max Boost Clock) 12-Core CPU   32GB G.Skill Performance DDR4 SDRAM 3600MHz       Graphics Processor:12GB Nvidia GeForce RTX 3080 Ti, GDDR6x System   2TB Western Digital, NVMe M.2 Solid State Drive

 

 

 

 

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