February 9, 20197 yr I have this strange texture bleed-through on my EFB (747-8). But the problem does not occur when the EFB is opened in a 2d window. (see photos). This also occurs in my T7 with the panels where an EFB might go. I have noticed it is associated with DX10 because when I turn that off I do not have the problem. Anyone have ideas or solutions? Augustine White PHOTOS: https://www.dropbox.com/s/s5o5jqs1tj6rfzz/Picture1.png?dl=0 https://www.dropbox.com/s/qk07djlixdizl24/Picture3.png?dl=0 Edited February 9, 20197 yr by UAL1063
February 9, 20197 yr Augustine, the PMDG addons have never been made compatible with the DX-10 PREVIEW of FSX. I write this in captial letters, as FSX is a DX9 application that only has an option to look at the advantages that DX10 would have brought if it ever would have been implemented. The preview is pretty buggy and the PMDG airplanes definitely don‘t work well with it by default. There is a programm called Steve‘s DX10 fixer (or similar) that improves and fixes most preview issues and adds several more. ,
February 10, 20197 yr Author Thanks Marc, I have DX10 fixer but I don't know how to fix this problem with it. Augustine White
February 11, 20197 yr Author OK, I uninstalled the -8 and reinstalled it and that solved the problem, Augustine White
February 28, 20197 yr Author Ooops ... uninstall and reinstall fix was only temporary. The problem is back. I also have this problem in the T7, but not the NGX (nor any other aircraft). Can anyone tell me how to manipulate Steve's DX10 fixer. I have the program and have tried several options but I am only guessing. Any ideas? Augustine White UAL1063
March 1, 20197 yr Author UPDATE: I followed the suggestions in the "DX10 How To" PDF file by Adam Banks (http://www.sim-outhouse.com/sohforums/showthread.php/88271-DX10-quot-How-to-quot-Guide-a-new-home!) with no changes in this bleed-through problem, but I did improve frame-rate a little. I am still looking for a solution. I know DX10 in FSX is a trial, but Steve's DX10 Fixer should help, but I have not found out how. Is this a shader problem? The "How To" manual suggested there might be a need to return to original shaders. I haven't tried that ... might do so later today. Again, this is a problem only in my PMDG T7 and 747-8. Any thoughts? Augustine White
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