August 7, 20196 yr Hello! I use a downloaded freeware scenery in P3Dv4 for LOAV - a little Airfield in Austria. I like it, but there is a little quirk... The Runway numbers are reversed. The runway is orientated the right way but the number read 31 where its should read 13 and vice versa. Also Little navmap shows this mistake, so the problem is the scenery itself. As I have absolute no skills in Scenery design I wanted to ask if it is relative easy to correct this and if there is a tutorial or so for this? I didnt found one so far. I also contacted the designer, but the scenery is quite old and I dont know if I get an answer. So I thought it could not be a dumb idea to get some skills for such things. Thank you! Edited August 7, 20196 yr by Rhinozherous Klaus Schmitzer i7-14700KF 5.6GHz Water Cooled /// ZOTAC RTX 4070 TI Super 16GB /// 32GB RAM DDR5 /// Win11 /// SSDs only DCS - XP12 - MSFS2020
August 7, 20196 yr Author So far I downloaded and installed ADE 1.75 from Scruffy Duck. I also was able to reverse the runway (didnt thought I get this ^^) But now I am getting stuck at compiling the bgl file... I think I have to use the SDK of p3d but this is getting waaay over my knowledge now. I found this site - http://www.prepar3d.com/SDK/Environment Kit/BGL Compiler SDK/Compiling BGL.html but I dont understand a single word of the parts where they describe the usage and so on. Any help appreciated! Klaus Schmitzer i7-14700KF 5.6GHz Water Cooled /// ZOTAC RTX 4070 TI Super 16GB /// 32GB RAM DDR5 /// Win11 /// SSDs only DCS - XP12 - MSFS2020
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