October 13, 20196 yr I am a newcomer to VR (Oculus Rift S) and I must admit I am impressed (my head is still in a spin!). I thought that FlyInside for P3D v4 (I have P3D v4.5 HF2 installed) would be a good investment for making use of the VC controls in the absence of a mouse, but I cannot get access to the FlyInside settings because the blue dot does not appear in my headset to navigate my way round the menu when initially setting up FlyInside. I have posted in the FlyInside forums but don't really expect much joy there, since there has been at least one other such posting with no response. Has anyone else had this problem in P3D v4.5 with FlyInside, and if so, how did you resolve it if at all? Finally, is touch for controllers supported in P3D v4.5 HF2 and has anyone managed to get this working along similar lines to what FlyInside can do using native P3D VR? Edited October 13, 20196 yr by LecLightning56
October 14, 20196 yr Author It looks like I can answer my own question here. I have an Oculus Rift S which has hand controllers which you cannot switch off. What you need to do is to remove the batteries from the controllers to deactivate them then the blue dot appears in FlyInside. Once into FlyInside you can set up a joystick button for enabling/disabling hand tracking so that when you wish to use the FlyInside Menu, you can disable the hand controllers and make the necessary adjustments. Didn't seem obvious to me immediately, but having seen a thread in the FlyInside forum governing enabling/disabling hand controllers for an Oculus Rift it occurred to me that the blue dot in FlyInside cannot coexist with enabled hand controllers, hence the use of a simple enable/disable button does the job just fine. So problem solved and thread is closed! Edited October 14, 20196 yr by LecLightning56
October 15, 20196 yr On 10/14/2019 at 2:36 PM, LecLightning56 said: What you need to do is to remove the batteries from the controllers to deactivate them then the blue dot appears in FlyInside. @LecLightning56 Hi, You could try removing the Left and Right controllers from Devices in the Oculus Home App. Simple enough to Add / pair them again when needed. Saves having to remove the batteries each time you wish to disable them. Regards, Mike
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