October 9, 200619 yr Hi, it seems that the switch from sharp to unsharp is programmed in the opposite direction. If you zoom out the textures get sharp, if you zoome in the textures get unsharph. Here is a video from another german user which clearly shows the problem. http://ultrashare.de/f/9652/fsx_test.avi.html click on "kostenlos" and then "datei downloaden" to download the video. here is an picture which also shows the problem: http://www.wcm.at/forum/attachment.php?postid=1950538left side zoomed in 8x8 texture pixel, right side zoomed out 16x16? texture pixel. Normaly it should be the opposite. Please fix that bug. Jan-Paul
October 9, 200619 yr It's nice to inform us about the issue here, but you will get a better response from MS if you also send an email to [email protected] . Well, they probably won't respond to you about it, but they will at least be appropriately notified. They do come here, but they like it better when you report things directly.Thomas[a href=http://www.flyingscool.com] http://www.flyingscool.com/images/Signature.jpg [/a]I like using VC's :-)N15802 KASH '73 Piper Cherokee Challenger 180 Tom Perry
October 10, 200619 yr Author here is a babelfish translation of the original post at flightxpress http://www.wcm.at/forum/showthread.php?thr...0&pagenumber=10I have edited some of the wrong translation manually (but not all). "Original written of Chiefcook @Jobia, I made a there straight strange discovery in the FSX demo 2. During a simple change of point of view, the dissolution of texture changes also at the same time. However not any textures in far distance, but completely normal situation which you say to it? Naturally also still another demo thing can be. But that is now the final demo. I find that very interesting and somewhere also frightening that a simple easy change of point of view reduces the dissolution of texture immediately and reproducibly. Particularly since the situation is not hardware-demanding completely more unspektakulaer and/or. ------------------------------------------------------------------------------- I can confirm that. It does not concern here however the genuine dissolution of soil texture which you sees there. The FSX and also the FS2004 use an intoxication overlay by artificially the optical dissolution of the soil textures to still increase. With the FS2004 this intoxication overlay was firmly scaled for the Landclasstexturbereich. With the FSX it is not firmly scaled. Speak one switches distance-causes the dissolution of this intoxication overlay. A bit too early as I find. Unfortunately and that is bad one to it, one this exactly wrongly around programmed. I go more near ran become the intoxication overlay more roughly. I remove become it more finely. A true bug of FSX. Picture is attached down. Consciously all filters were also deactivated in the Graka. One can see thus each single pixel as square. The texture resolution slider stands on 1 meter. One can see that also good. These large squares are 1 meter largely. As comparison of the Ultra Light. The intoxication overlay is impressed to these large squares. That works then later under filtering fine-grained. One gaukelt quasi a still higher resolution forwards. Which here however the fatal is. Times the size of the small squares looks at you or counts out it simply. I am near to am it 8 x 8 per soil texture single pixel. If I am further away, there is much more supposed 16. It should have turned around exactly. Because it exactly wrongly works around, is naturally particularly noticeable it. We can only hope that this bug is not in the final version, however Sergio already mentioned that the demo represents the latest conditions, we will probably unfortunately also have it in the final. Beside that fsx should not have implemented these shifting processes so extremely near. I assume we will have no independent parameter for this in the FSX."
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