October 13, 200619 yr The new camera system in FSX allows the definition of camera that lets you walk around the aircraft by using the eyepoint movement keys. This is perfect to move in the virtual cockpit because the movement distance is very small.But when you walk around your aircraft, it is extremely slow. Moving from the tail to the cockpit of a 747 takes hours...Do you know a way of accelerating the eyepoint movement in that case?(Active Camera allowed this, is FSX the same?)Thanks for any help.Eric My Web Site
October 13, 200619 yr Take any default aircraft (I used the A321), switch to aircraft view (press S), then switch to a camera that allows eyepoint movement by pressing A (I used the landing gear camera). You can walk around the aircraft using the eyepoint movement keys (ctrl-Backspace, Ctrl-Return, ...)It works fine, but it is so slow...Eric My Web Site
October 14, 200619 yr Try the new "mouse look" feature. Hold the space bar down and move the mouse side to side. Works great in the cockpit too!
October 17, 200619 yr I know this feature, but it only changes the eyepoint direction, not the eyepoint position. I may have missed something here...Eric My Web Site
October 17, 200619 yr I think it's a shame activecamera will not be updated for FSX, as the ability to do a virtual walk-round was one of my favourite features! Is it possible to make something that does this in the SDK?
August 25, 200718 yr Sorry to bump this post, Any solution for this?The external eyepoint movement is tooo slow ....
August 26, 200718 yr >Any solution for this?>>The external eyepoint movement is tooo slow ....>I have found that to be the case as well, and have tried searching for a way to speed up the external eyepoint movement so I could "walk" around the aircraft faster. I have looked in the fsx.cfg file to see if there was anything I could tweak to speed this up, and so far I have not succeeded.If there is anyone who knows how to do this, it will be really appreciated if you could tell us how.
August 26, 200718 yr Hi there,The SDK shows a variable called "xyzRate" that can be added to a CameraDefinition.x section within the aircraft.cfg file; if it's not there the deafult goes to 0.25. The value is in meters/second (for the metric-system-impaired: a meter per second is roughly walking pace), just tried 1.0 and worked OK.For example, add this line to your "Landing Gear" camera definition:xyzRate = 1.0Cristian.>>Any solution for this?>>>>The external eyepoint movement is tooo slow ....>>>>>I have found that to be the case as well, and have tried>searching for a way to speed up the external eyepoint movement>so I could "walk" around the aircraft faster. I have looked>in the fsx.cfg file to see if there was anything I could tweak>to speed this up, and so far I have not succeeded.>>If there is anyone who knows how to do this, it will be really>appreciated if you could tell us how.
August 26, 200718 yr Wow , finally we have the solution.:-jumpyWorks perfectly Cristian . Maybe xyzRate = 2.0 o higer for me.Thank you Cristian. :-wave
August 27, 200718 yr Is there any way to turn off the bounding box? Once you get about 30 or so yards from the plane, you can't move anymore.What I'm thinking is that I fly into an airshow during a multiplayer session. Then, having previously downloaded and installed lots of people's aircraft and paints, I'd like to land, park my aircraft, then go out and wander the tarmac looking at people's airplanes.I've tried following the SDK myself, but have not been able to fully successfully create such a mobile camera. The trick is, I'd like to leave my plane where it is and wander around.Thanks,Thomas[a href=http://www.flyingscool.com] http://www.flyingscool.com/images/Signature.jpg [/a]I like using VC's :-)N15802 KASH '73 Piper Cherokee Challenger 180 Tom Perry
August 27, 200718 yr Hi Thomas,I don't see any way of getting rid of that limit with cameras but then again why walk? You could use one of the cars (I seem to remember that somebody created a FSX Jeep) and comfortably visit the airshow or race the other folk's planes down the runway :-)Cristian.>Is there any way to turn off the bounding box? Once you get>about 30 or so yards from the plane, you can't move anymore.>>What I'm thinking is that I fly into an airshow during a>multiplayer session. Then, having previously downloaded and>installed lots of people's aircraft and paints, I'd like to>land, park my aircraft, then go out and wander the tarmac>looking at people's airplanes.>>I've tried following the SDK myself, but have not been able to>fully successfully create such a mobile camera. The trick is,>I'd like to leave my plane where it is and wander around.>>Thanks,>>Thomas>>[a href=http://www.flyingscool.com]>http://www.flyingscool.com/images/Signature.jpg [/a]>>I like using VC's :-)>N15802 KASH '73 Piper Cherokee Challenger 180:-)
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