March 21, 20206 yr Hi guys Need some help. Just bought and now trying out UGCX. When i select to push back the red message advises that the aircraft is not at the parking. Looking at the log, it seems that UGCX references the airport in ORBEX. Not sure why? Help would be appreciated. Warm regards ----------------------- INITIALIZATING FS MODULE ------------------------ It's a supported Flight Simulator: [11]... Hooking to the Flight Simulator's MAIN window procedure... Registering CUSTOM windows messages... Reading the INITIALIZATION file... Getting the FSX.CFG (or PREPAR3D.CFG) and CAMERAS.CFG files paths... Reading settings from the FSX.CFG or PREPAR3D.CFG file located here: C:\Users\Gary Colling\AppData\Roaming\Lockheed Martin\Prepar3D v4\Prepar3D.cfg The Flight Simulator's frame rate LIMIT is 30 fps... Creating our timer... Current language ID: [409] Current sound pack: US Retrieving UGCX module's version... Running UGCX module's version: Version: 1.7.0.0 Attempting to connect to the Flight Simulator... CONNECTED! to Flight Simulator... Mapping Flight Simulator's events... Setting up data definitions... Registering delayed events... Initializating scenery reader system... Verifying the Flight Simulator's SCENERY configuration... Reading the SCENERY.CFG file, located in: C:\ProgramData\Lockheed Martin\Prepar3D v4\Scenery.cfg Reading the SCENERY_ADD-ONS.XML file, located in: C:\ProgramData\Lockheed Martin\Prepar3D v4\scenery_add-ons.xml The scenery database has CHANGED, proceeding to rebuild the scenery index... Building the scenery index files... Deleting the old scenery index files... Reading the SCENERY.CFG file, located in: C:\ProgramData\Lockheed Martin\Prepar3D v4\Scenery.cfg Reading the SCENERY_ADD-ONS.XML file, located in: C:\ProgramData\Lockheed Martin\Prepar3D v4\scenery_add-ons.xml Sorting the scenery areas list in DESCENDING order... Reading ALL the scenery areas... Saving Scenery Areas to Disk... Saving Scenery Files to Disk... Unloading the scenery index from memory... Updating the INITIALIZATION file... Creating aircraft's profile FONT... Module's initialization sequence COMPLETED! ------------------------------------------------------------------------------- PMDG model detected: 737 NGXu --------------------------- AIRCRAFT LOADED --------------------------- PMDG model detected: 737 NGXu Aircraft.cfg file path: G:\Lockheed Martin\Prepar3D v4\SimObjects\Airplanes\PMDG 737-800NGXu SSW\aircraft.cfg Aircraft's Model Name: PMDG 737-800NGXu SSW Kulula.com ZS-ZWB ------------------------------------------------------------------------------- ----------------------- UGCX API ----------------------- Registering API variables... ----------------------- LOADING LANGUAGE AND SOUND PACK ----------------------- Loading CURRENT Language and Sound Pack... Stopping the voice recognition's engine... The voice recognition's engine has been STOPPED... Stopping Text-To-Speech... Text-To-Speech has been STOPPED... UGCX - CURRENT language's ID: [409] UGCX - CURRENT sound pack: US WINDOWS - CURRENT language's ID: 0x0409 UGCX - CURRENT language's Name: [English – United States] Reading all WORDS, SHORT, LONG PHRASES, VISUAL TEXTS, AIRPORT'S AREAS and ALTITUDES from the LANGUAGE initialization file... Reading the REGIONAL sound packs INITIALIZATION file... Loading the language's DEFAULT sounds pack... Loading CURRENT sounds set... Attempting to load the following sound pack files: G:\Lockheed Martin\Prepar3D v4\Ultimate Ground Crew X\SoundSets\US.xgs G:\Lockheed Martin\Prepar3D v4\Ultimate Ground Crew X\SoundSets\US.xwb G:\Lockheed Martin\Prepar3D v4\Ultimate Ground Crew X\SoundSets\US.xsb Sounds set LOADED SUCCESSFULLY!... Creating and initializating the stream... Setting the master volume... Starting the speech recognition's engine... Starting the voice recognition's engine... Language ID: 409... Creating the ISpRecognizer object... Creating the ISpRecoContext object... Defining the SR notification callback... Setting SR event types... Creating the ISpAudio object... Setting the input stream for the SR... Activating the SR engine... Creating the ISpRecoGrammar object... Loading the specified CFG grammar file... Activating the rule ID: 1... The voice recognition's engine has been STARTED... Starting the Text-To-Speech engine... Starting the Text-To-Speech engine... Text-To-Speech has been STARTED... ----------------------- LOADING SCENERY AND GRAMMAR ----------------------- Creating and executing the WORKER thread... Starting the WORKER thread... Loading and updating the scenery cache's data... Searching for the NEAREST airport... The NEAREST airport's ID: FALA Located at the Region's ID: The NEAREST airport's BGL file's path is: G:\Orbx\p3dv4\Global VECTOR\ORBX\FTX_VECTOR\FTX_VECTOR_APT\scenery\APT_FALA.bgl Searching for the CURRENT parking's information... Unloading scenery index... Triggering CUSTOM event... Loading the speech recognition's grammar... DEACTIVATING the grammar... Retrieving a handle to the PB ROUTE NAMES dynamic rule... Adding ALL airport's items to the loaded CFG grammar... Adding ALL dialogues to the loaded CFG grammar... Commit grammar changes... ACTIVATING the grammar... Loading process has been COMPLETED! ------------------------------------------------------------------------------- ------------------------ SIMULATION STARTED ------------------------ Adding our module's entry to the ADDONS menu entry... Starting the Text-To-Speech engine... Text-To-Speech has been STARTED... --------------------------- AIRCRAFT LOADED --------------------------- PMDG model detected: 737 NGXu Aircraft.cfg file path: G:\Lockheed Martin\Prepar3D v4\SimObjects\Airplanes\PMDG 737-800NGXu SSW\aircraft.cfg Aircraft's Model Name: PMDG 737-800NGXu SSW Kulula.com ZS-ZWB ------------------------------------------------------------------------------- ----------------------- REALODING SCENERY DATA ----------------------- ----------------------- UGCX API ----------------------- Registering API variables... ----------------------- LOADING LANGUAGE AND SOUND PACK ----------------------- Loading CURRENT Language and Sound Pack... Stopping the voice recognition's engine... The voice recognition's engine has been STOPPED... Stopping Text-To-Speech... Text-To-Speech has been STOPPED... UGCX - CURRENT language's ID: [409] UGCX - CURRENT sound pack: US WINDOWS - CURRENT language's ID: 0x0409 UGCX - CURRENT language's Name: [English – United States] Reading all WORDS, SHORT, LONG PHRASES, VISUAL TEXTS, AIRPORT'S AREAS and ALTITUDES from the LANGUAGE initialization file... Reading the REGIONAL sound packs INITIALIZATION file... Loading the language's DEFAULT sounds pack... Loading CURRENT sounds set... Attempting to load the following sound pack files: G:\Lockheed Martin\Prepar3D v4\Ultimate Ground Crew X\SoundSets\US.xgs G:\Lockheed Martin\Prepar3D v4\Ultimate Ground Crew X\SoundSets\US.xwb G:\Lockheed Martin\Prepar3D v4\Ultimate Ground Crew X\SoundSets\US.xsb Sounds set LOADED SUCCESSFULLY!... Creating and initializating the stream... Setting the master volume... Starting the speech recognition's engine... Starting the voice recognition's engine... Language ID: 409... Creating the ISpRecognizer object... Creating the ISpRecoContext object... Defining the SR notification callback... Setting SR event types... Creating the ISpAudio object... Setting the input stream for the SR... Activating the SR engine... Creating the ISpRecoGrammar object... Loading the specified CFG grammar file... Activating the rule ID: 1... The voice recognition's engine has been STARTED... Starting the Text-To-Speech engine... Starting the Text-To-Speech engine... Text-To-Speech has been STARTED... ----------------------- LOADING SCENERY AND GRAMMAR ----------------------- Creating and executing the WORKER thread... Starting the WORKER thread... Loading and updating the scenery cache's data... Searching for the NEAREST airport... The NEAREST airport's ID: FALA Located at the Region's ID: The NEAREST airport's BGL file's path is: G:\Orbx\p3dv4\Global VECTOR\ORBX\FTX_VECTOR\FTX_VECTOR_APT\scenery\APT_FALA.bgl Searching for the CURRENT parking's information... Unloading scenery index... Triggering CUSTOM event... Loading the speech recognition's grammar... DEACTIVATING the grammar... Retrieving a handle to the PB ROUTE NAMES dynamic rule... Adding ALL airport's items to the loaded CFG grammar... Adding ALL dialogues to the loaded CFG grammar... Commit grammar changes... ACTIVATING the grammar... Loading process has been COMPLETED! ------------------------------------------------------------------------------- ------------------------ SIMULATION STOPPED ------------------------ Stopping Text-To-Speech... Text-To-Speech has been STOPPED... Stopping the voice recognition's engine... The voice recognition's engine has been STOPPED...
March 21, 20206 yr Commercial Member I think it's a scenery layering issue. In next versions we will have a special tool for fix this layering issue, meanwhile we will try to fix it using other way. What scenery should UGCX be seeing?...try to send out your scenery_addon.xml file so we can see it. Manuel
March 22, 20206 yr Author 12 hours ago, Manuel82 said: I think it's a scenery layering issue. In next versions we will have a special tool for fix this layering issue, meanwhile we will try to fix it using other way. What scenery should UGCX be seeing?...try to send out your scenery_addon.xml file so we can see it. Manuel https://1drv.ms/u/s!AvrxX4ntIKLVi-J_60Vlp4CBmMuB3g?e=Rjaqgq
March 22, 20206 yr Author <?xml version="1.0" encoding="utf-8"?> <SimBase.Document Type="AddOnXml" version="4,0" id="add-on"> <AddOn.Name>NMG</AddOn.Name> <AddOn.Description>SA NMG Airports</AddOn.Description> <AddOn.Component> <Category>Scenery</Category> <Path>C:\Users\Gary Colling\Documents\Prepar3D v4 Add-ons\NMG\FAPE</Path> <Name>FAPE</Name> <Layer>232</Layer> </AddOn.Component> <AddOn.Component> <Category>Scenery</Category> <Path>C:\Users\Gary Colling\Documents\Prepar3D v4 Add-ons\NMG\FAPN</Path> <Name>FAPN</Name> <Layer>233</Layer> </AddOn.Component> <AddOn.Component> <Category>Scenery</Category> <Path>C:\Users\Gary Colling\Documents\Prepar3D v4 Add-ons\NMG\FAVG</Path> <Name>FAVG</Name> <Layer>234</Layer> </AddOn.Component> <AddOn.Component> <Category>Scenery</Category> <Path>C:\Users\Gary Colling\Documents\Prepar3D v4 Add-ons\NMG\FAWB</Path> <Name>FAWB</Name> <Layer>235</Layer> </AddOn.Component> <AddOn.Component> <Category>Scenery</Category> <Path>C:\Users\Gary Colling\Documents\Prepar3D v4 Add-ons\NMG\SASA01</Path> <Name>SASA01</Name> <Layer>236</Layer> </AddOn.Component> <AddOn.Component> <Category>Scenery</Category> <Path>C:\Users\Gary Colling\Documents\Prepar3D v4 Add-ons\NMG\SASA02</Path> <Name>SASA02</Name> <Layer>237</Layer> </AddOn.Component> <AddOn.Component> <Category>Scenery</Category> <Path>C:\Users\Gary Colling\Documents\Prepar3D v4 Add-ons\NMG\FABL</Path> <Name>FABL</Name> <Layer>240</Layer> </AddOn.Component> <AddOn.Component> <Category>Scenery</Category> <Path>C:\Users\Gary Colling\Documents\Prepar3D v4 Add-ons\NMG\FACT</Path> <Name>FACT</Name> <Layer>241</Layer> </AddOn.Component> <AddOn.Component> <Category>Scenery</Category> <Path>C:\Users\Gary Colling\Documents\Prepar3D v4 Add-ons\NMG\FADN</Path> <Name>FADN</Name> <Layer>242</Layer> </AddOn.Component> <AddOn.Component> <Category>Scenery</Category> <Path>C:\Users\Gary Colling\Documents\Prepar3D v4 Add-ons\NMG\FAEL</Path> <Name>FAEL</Name> <Layer>243</Layer> </AddOn.Component> <AddOn.Component> <Category>Scenery</Category> <Path>C:\Users\Gary Colling\Documents\Prepar3D v4 Add-ons\NMG\FAGG</Path> <Name>FAGG</Name> <Layer>244</Layer> </AddOn.Component> <AddOn.Component> <Category>Scenery</Category> <Path>C:\Users\Gary Colling\Documents\Prepar3D v4 Add-ons\NMG\FAKN</Path> <Name>FAKN</Name> <Layer>245</Layer> </AddOn.Component> <AddOn.Component> <Category>Scenery</Category> <Path>C:\Users\Gary Colling\Documents\Prepar3D v4 Add-ons\NMG\FALA</Path> <Name>FALA</Name> <Layer>246</Layer> </AddOn.Component> <AddOn.Component> <Category>Scenery</Category> <Path>C:\Users\Gary Colling\Documents\Prepar3D v4 Add-ons\NMG\FALE</Path> <Name>FALE</Name> <Layer>247</Layer> </AddOn.Component> <AddOn.Component> <Category>Scenery</Category> <Path>C:\Users\Gary Colling\Documents\Prepar3D v4 Add-ons\NMG\FAOR</Path> <Name>FAOR</Name> <Layer>248</Layer> </AddOn.Component> </SimBase.Document>
March 23, 20206 yr Commercial Member Hey Jumpset1 Is that scenery_add-ons.xml the one located in?: C:\ProgramData\Lockheed Martin\Prepar3D v4\... Just asking to be sure, because, there are many scenery_add-ons.xml, sorry by not specifying the path/directory before. Cheers, Manuel Edited March 23, 20206 yr by Manuel82
March 23, 20206 yr Author 2 hours ago, Manuel82 said: Hey Jumpset1 Is that scenery_add-ons.xml the one located in?: C:\ProgramData\Lockheed Martin\Prepar3D v4\... Just asking to be sure, because, there are many scenery_add-ons.xml, sorry by not specifying the path/directory before. Cheers, Manuel Hi Manuel The one on the shared drive is located in C:\ProgramData\Lockheed Martin\Prepar3D v4\... your post 21 03 2020. thanks
March 23, 20206 yr Commercial Member 4 hours ago, jumpseat1 said: The one on the shared drive is located in C:\ProgramData\Lockheed Martin\Prepar3D v4\... your post 21 03 2020 Okay, after looking at your XML from your shared drive, I noticed this is a layering number issue. UGCX is not reading your FALA's airport layer number which is layer 246, as per the file you have posted. In the next version we are planning to create an external tool to modify these layer numbers in an easy way, so you dont have to mess with these XML files. But in v1.7 to make it work right, you need to modify the C:\ProgramData\Lockheed Martin\Prepar3D v4\scenery_add-ons.xml But before modifying it, try to make a backup of that file somewhere else in your computer. Ensure P3D is not running Then, try to locate the FALA's section Cut and move it to the end of the file the FALA's XML section, so your file will end up like this: Finally, save the modifications to the: C:\ProgramData\Lockheed Martin\Prepar3D v4\scenery_add-ons.xml and start/run your P3D. Then try UGCX again. Hope that helps, Manuel
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