June 6, 20205 yr Hi, In P3Dv5 I get this content errors: [error.216] error=Shader compilation failed - Error Msg: error X3501: 'VSParticleDraw': entrypoint not found [error.217] error=Shader cache failed to compile or create shader. source-file: e:\AI Lights Reborn Professional Edition\FSRebornHLSL V5\ParticleDraw.fx cache-file: C:\Users\XXXX\AppData\Local\Lockheed Martin\Prepar3D v5\Shaders\v502434874_sm120_ParticleDraw.fx_VSParticleDraw_0680200108010009_0000000000000009_0000000000002900.cso Reinhard , Aerospace Engineer
June 6, 20205 yr Commercial Member 4 hours ago, firemixer said: Hi, In P3Dv5 I get this content errors: [error.216] error=Shader compilation failed - Error Msg: error X3501: 'VSParticleDraw': entrypoint not found [error.217] error=Shader cache failed to compile or create shader. source-file: e:\AI Lights Reborn Professional Edition\FSRebornHLSL V5\ParticleDraw.fx cache-file: C:\Users\XXXX\AppData\Local\Lockheed Martin\Prepar3D v5\Shaders\v502434874_sm120_ParticleDraw.fx_VSParticleDraw_0680200108010009_0000000000000009_0000000000002900.cso Hi Reinhard I saw your email and replied via it instead, as per your email I am closing the ticked since you told me it is now resolved. For anyone else experiencing this issue, this is what resolved the problem: A) Be sure you are running HF1. B) Close P3D and clear all your P3D shaders. C) Open AI Lights Reborn, go to config panel, change the scaling technique to P3D Default. Click Apply. D) Change the scale technique back to FSReborn HD or 4K depending of your configuration. E) Launch P3D and let it recompile the shaders. Regards, Simbol Oficial Website: https://www.FSReborn.com Discord Channel: https://discord.gg/XC82TqvKQ3
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