July 3, 20214 yr Sorry to bring this thread back up but I am not sure people should be specifically blaming P3D or P3D upgrades for this happening. It happens in its grandfather - FSX SE as well. I have repeatedly done tests on this and the level of drop depends on time flown, distance flown and how great a system workload the destination airport is. And this is in FSX SE - it is not just something that has popped up in P3D. But I think the reason people may not notice so much on older software (and maybe P3D v4 vs 5 or even FSX SE vs P3D v4) is that you do need to really be pushing the envelope of system performance at the time to performance drops. It might sound obvious but if you already have a performance buffer, you may not notice the problem, especially if you are running vsync or half vsync. The fact that people are noticing this in V5 is to be honest I think more because V5 is capable of hitting the system harder.
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