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HighBypass

Stock airport elevation change ADE refresher "course"?

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I have a stock FSX:SE airport - it's just a runway - no objects - sitting on a little plateau. The airport elevation data is correct as per real world (3800 feet). I have Freemesh X installed and would like to get rid of the plateau and lower the runway by about 70 feet or so (my estimate which I can fine tune when I get the method sorted).

So the procedure is I believe:

Open up the stock airport in ADE

Change the airport elevation and then compile the airport thus creating an ALT stub file (in scenery/World/scenery)

Do I need to then create a background polygon - flatten mask class map exclude autogen ? Then paste the resulting bgl file (cvx?) into Addon scenery/ scenery ? Or should the stub file alone deal with the airport as it is only a runway?

Thanks.


Mark Robinson

Part-time Ferroequinologist

Author of FLIGHT: A near-future short story (ebook available on amazon)

I made the baby cry - A2A Simulations L-049 Constellation

Sky Simulations MD-11 V2.2 Pilot. The best "lite" MD-11 money can buy (well, it's not freeware!)

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