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LandClass Question - FSGenisis LandClass BGL

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I installed this as per another simmer. I have autogen off and see no difference in landclass. This may sound stupid but I would think that the photo scenery does adjust itself with the introduction of a new landclass file. Could it be that the photoscenery is a fixed landclass? I sure hope not. Can anyone help on this one. Maybe this BGL just flat does not work for some reason. I do have UT and have seen a post here and there that some are using that. My main concern is whether the photoscenery can adjust itself to new a new landclass implementation.RegardsBob

I'm not sure I understand your question. Photoscenery is just that, photos of the land in a particular area, so yes, they are independent of landclass. For instance, if you have photoscenery turned on for a particular city, like New York, portions of the city around Manahattan will use photos for each of the tiles of scenery in that area. Outside of that, landclass will take over. Not knowing if you are familiar with how landclass works, basically the FS landscape is split up into tiles. I think landclass tiles are something like a mile on a side (I forget). So, if you are laying out landclass, you can tell FS that within any particular 1 mile square of the grid, this one is suburban, this one is medium size city, and this one might be farmland or forest. The cool thing about FS's landclass is that it automatically blends from one type to another at each edge. Problem is, if half is city and half of a tile is forest, it might be difficult to get that tile to look like that. But a lot of time you can get the blending to work for you.So my question for you is, are you really using photoscenery for the area you are flying over?Hope that helps.Thomas[a href=http://www.flyingscool.com] http://www.flyingscool.com/images/Signature.jpg [/a]I like using VC's :-)N15802 KASH '73 Piper Cherokee Challenger 180

Tom Perry

 

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Hi ThomasYes I am familiar with LandClass. I used Ground Environmnent and understand the high level. Let me see if I can refphrase the question.I am using FSX without autogen. So what I am seeing are tiles of photo scenery. Some may be of residential areas, others that depict commerical and others thay may be industrial and some of course agricultural, only to mention a few.So I am hoping that the tile as an example that is showing me residential is put there because of the landclass that defines that area. My issue was that the installed LandClass BGL did not produce any difference in the tiles. My fear was that the photo type tiles being used for some reason do not respond to landclass.My hope is that photo tiles or textures (those you see without the use of autogen)will respond to the landclass files that define those areas. I hope this is a little more clear.RegardsBob Ginn

Bob: I'm not sure if you used Justin's freeware landclass file or not but if you did you need to be aware of the auto install process. If you just point the auto installer to your scenery/base/scenery location in FSX, the auto installer creates yet another scenery sub folder in your scenery/base/scenery location. So the LC file actually isn't seen by FSX. Use Windows explorer and copy Justins LC file to the scenery/base/scenery location and then delete the 2 folders the auto installer created. Start FSX and you should see a message stating something to the effect of "Generating new scenery index's, this may take a moment." That's how you will know you got the LC file in the correct place.Hope this helps.Jim

Its a texture problem it show up in fall and spring in the US. The landglass gets the ture file right the problems is they are allbrownish saged color for those seasons.I even switched out FS9 landclass into FSX the problem is still there.

If you are saying that you installed the FSG landclass and so no difference in the scenery whatsoever, I had the same problem.If you install the .bgl in the scenery/base/scenery folder, it doesn't use it for some reason, although it will trigger the updating of the database.Place the FSG landclass .bgl in: Microsoft Flight Simulator XAddon ScenerysceneryIt will work, it did for me (and others). I took before and after screenshots to be sure.

Bob,Just a note. If you call them photo tiles, people will think you are speaking of photoscenery (at least I wondered about it). From the words and descriptions you are using, this is not what you are talking about. The typical terminology people use is "textures" to describe the files that are placed in the tiles of the landscape, whether it is a farm texture, a city texture, or a forest texture.The autogen is built into the textures. The same textures are used whether you have autogen turned on or off. There is a separate file associated with each texture that describes where to place the autogen objects on the texture (tile).The landclass textures were developed from photos, but they are heavily edited, shadows removed, etc. etc.. So they are not classified as "photo tiles".Photo scenery and tiles are really a pretty different animal. But you could think of it as though FS creates a separate file for each tile, and that file is the photo for that tile. Photo scenery is not governed by landclass. There is a separate photo tile for each tile (hence, why a photoscenery will contain thousands of files, one for each tile).Thomas[a href=http://www.flyingscool.com] http://www.flyingscool.com/images/Signature.jpg [/a]I like using VC's :-)N15802 KASH '73 Piper Cherokee Challenger 180

Tom Perry

 

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t-forceThanks for the proper location. I did install in the wrong location based on a thread I read. Thank you very much for responding with this new information.ThomasThanks for the correct dictionary of terms. I have always used "Texture" I guess I just got caught up in many threads where some where calling it the "photo-real scenery" I just had that on the brain. Thanks, I will make sure I call it "Texture". I certainly understand the confusion that can be produced sometimes.RegardsBob

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