August 4, 20205 yr There's a transcript of that interview on another thread (see the last page). Based on what the team said there, there is no multi-view support at release. They have played with a 3-projector 180-degree view as part of their in-house cockpit project. That means they must have the capability to do proper view frustums (or multi-channel, or both), but I don't imagine any of that code will be in the release branch or be anything close to ready, since they say it's something they would 'like to do' and is 'doable', which suggests it was just a side-project. They imply that the ability to put things like the glass cockpit elements on other viewports exists now, but the only thing that's actually been publicly documented is dragging UI panels from the menu system onto another screen in windowed mode. We've not seen that that can be done in full-screen mode (ie multiple DX viewports). I think you can take it as read that if you could do any of this with the Beta build, one of the YouTubers would have done it already. They haven't. Draw your own conclusions. I'm quite certain the team remembers its promise to support cockpit builders, and the support will be coming eventually. But when, and to what extent... anyone's guess is as good as anyone elses' right now. Guessing wildly I wouldn't be surprised if there's eventually a 'Cockpit Builder Edition' of the sim (at a suitable price) with the extras that we need. (Actually, what I'd love to see is an external host program for gauges outside the main sim. AIUI based on the limited SDK information released, gauge code is compiled to WebAssembly and hosted in a sandbox in-sim, and as WASM is standardised it shouldn't be hard to create a sandbox application that can run the gauges outside the sim on whatever displays you like and communicate with SimConnect etc. If we start to get the really detailed avionics implementations from 3rd parties on top of the base FMS code (something we never really got in FSX world beyond the likes of Mindstar), they will start to slow things down just like they do in FSX/P3D etc, and being able to run them out-of-process, and ideally on a networked 2nd machine, as a built-in capability of the sim platform, would be seriously awesome for cockpit builders.) Edited August 4, 20205 yr by neilhewitt Added additional content Temporary sim: 9700K @ 5GHz, 2TB NVMe SSD, RTX 3080Ti, MSFS + SPAD.NeXT
Archived
This topic is now archived and is closed to further replies.