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Hornit

Texture Tile Mismatch

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Guest Rake7575

Can someone confirm the texture anomoly in the shot below? I want to make sure I'm not the only one before I send a note to FSX team as they are compiling user inputs. Great product. Thanks for the tweaks community.Shot is taken from default Lear at 12000'/270Kts approximately 20nm west of KPHX at 1630pm with static real world weather loaded.ThanksRakephoenixarea.jpg

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Hi,I think it is the raised elevation breaking through the ground haze.That is my impression and there will be no need to flame me or call me names.Jimhttp://www.hifisim.com/Active Sky V6 Development Team Active Sky V6 Proud SupporterHiFi Beta TeamRadar Contact Supporter: http://www.jdtllc.com/AirSource Member: http://www.air-source.us/FSEconomy Member:http://www.fseconomy.com/

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Guest Rake7575

Thanks Jim...I thought it might be that but on closer inspection it was clearly plush green textures when it should be desert. Appreciate the comments as always. RakeAMD FX-60Nvidia 7950 GX2 (1GB) video--overclocked to 612Mhz4GB ultra low latency RAMRaptor 10000rpm 150GB HDDell 24" wide (using 1950x1200 res)

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Guest Rake7575

yes...here's a closer look.Rakephoenixarea1.jpg

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Defintiely looks like a landclass issue. There are many depending on where you fly. I'd suggest FSGenesis freeware file available at thier site. Just download it and add it to your Addon/scenery folder. Works great here.Hornit

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