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Hornit

Texture Tile Mismatch

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Can someone confirm the texture anomoly in the shot below? I want to make sure I'm not the only one before I send a note to FSX team as they are compiling user inputs. Great product. Thanks for the tweaks community.Shot is taken from default Lear at 12000'/270Kts approximately 20nm west of KPHX at 1630pm with static real world weather loaded.ThanksRakephoenixarea.jpg

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Hi,I think it is the raised elevation breaking through the ground haze.That is my impression and there will be no need to flame me or call me names.Jimhttp://www.hifisim.com/Active Sky V6 Development Team Active Sky V6 Proud SupporterHiFi Beta TeamRadar Contact Supporter: http://www.jdtllc.com/AirSource Member: http://www.air-source.us/FSEconomy Member:http://www.fseconomy.com/

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Thanks Jim...I thought it might be that but on closer inspection it was clearly plush green textures when it should be desert. Appreciate the comments as always. RakeAMD FX-60Nvidia 7950 GX2 (1GB) video--overclocked to 612Mhz4GB ultra low latency RAMRaptor 10000rpm 150GB HDDell 24" wide (using 1950x1200 res)

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Defintiely looks like a landclass issue. There are many depending on where you fly. I'd suggest FSGenesis freeware file available at thier site. Just download it and add it to your Addon/scenery folder. Works great here.Hornit

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