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File paths, Seperate drives and add ons
Hornit replied to Hornit's topic in Microsoft Flight Simulator (2020/2024)
Thanks Bert, Im all over it, have seen refs to that all over the place recently in my efforts to understand this stuff better! -
File paths, Seperate drives and add ons
Hornit replied to Hornit's topic in Microsoft Flight Simulator (2020/2024)
So based on all that Im assuming any installer I download for whatever scenery/aircraft etc, I point to the folder with my main install, which is the one on my Specific SSD for FS? -
Havent been around here in a while. Finally got a nice enough computer to run this sim in most if not all its glory. My big question here is understanding the file structure and why they seem to be in differing places and on different drives when I installed the Steam version into my D drive which is a new WD Black 4TB SSD. I have a separate directory I created on the SSD for this install . I just recently installed this drive specifically for FS so it has no other folders. These folders are labeled Flight Sim, which is what I named it for the FS install, and Steam Library which appeared after the install from steam which took FOREVER, but thats another story 😉 The Flight sim folder has two folders inside it, Official and Community. Since I have no add ons ...yet....the Community folder is empty. The Official folder is all the resident stuff on my computer and is about 158GB with the fresh install. I then find out after roaming (%appdata%) that I have a Microsoft Flight Simulator folder on my C drive. In it is a bunch of stuff totaling about 8GB, but in this folder there is a Packages folder and inside it are another Community folder and Steam one. Can someone enlighten me as to why this is set up like this? Also when I want to install some aftermarket things, like scenery, aircraft,tools, where do I point installers to do that? Im assuming its going to the main folder on the Big SSD in my "Flight Sim" folder, but after doing a lot of tweaking and reading in this last week after installing, Im kinda confused. Any light you gurus can shine on this mystery I am sure will help. TIA...and oh, I just found out you cannot open and close doors on any of the default aircraft!!! 😉 I suspect it has something to do with "apps" and how they are handled/run by windows and Im not the youngest chicken in the roost. Lotta old school knowledge here and only recently went to newer versions of windows in the last few years. Win 7 ran everything EXTREMELY well here. Dont get me wrong, Im loving the graphics in this sim, but finding things and getting used to all the camera oddities etc. is quite daunting!
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Peter O Knight - KTPF (Tampa, FL)
Hornit replied to FLJeff337's topic in The AVSIM Screen Shots Forum
Any possibility of an FS9 version? Still using that here. Very nice scenery! -
Still have the long texture loads and sometime stutters others have mentioned. I posted on the support forum also. I REALLY believe the texture sheets are too large and we really do not need a cabin modeled. Waste of polys and texture loading IMHO. 2048x2048 texture sheets for the wings, nacelles, engines etc is too much and I believe this is the main problem for load times if you are in external view. probably the casue of stutters on some level also. The default texture folder is 367MB and each individual paint is on the order of 40 MB. That is a lot for an aircraft.
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Ill be working on Delta when i get the textures resized Someone already has done it, but its a bit too dirty for me so ill be giving it a whack sometime soon.
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I am pretty sure I know why folks are having frame rate issues with this one. The texture sheets are almost ALL 2048 X 2048. Even tires engines, etc. While that is great if you are running the latest behemoth video card, its probably a bit of overkill for so many texture sheets being that large. Im pretty sure this is why the exterior textures take so long to load also I have been working on resizing one airframe and it does seem to be helping quie a bit. Even the base texture files in the -21 folder have these large textures. Still working on it though...resizing to 1024 X 1024 looks very nice. Another issue I believe is the interior....I dont need it with a tubeliner. Some nice textures for the windows look better and help without all those polys inside having to get displayed. Might be nice to get a no 3D cabin version if that is possible. Other than things already mentioned its a decent add on for the price and Im enjoying it.
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Got it sussed out, thanks for all the help guys!!!
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Thanks for the registering info Joe..much appreciated.
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Hmmmmm I have used Sbuilder for a while....years in fact, but when i open that LWm bgl and find the pond, delete it..then attempt to save it says i cannot do that as my copy of Sbuilder is not registered! Not seen this before and was not aware this needed to be registered in order to use it. I guess I just have never used any of the features requiring this!
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So to be clear..just browse to those files with Sbuilder....open them..find the offending pond...select it and delete. Then save and recompile the bgl . I guess I have to do both also, delete the coastline and the water feature. I have made landclass files and done some poly work with Sbuilder succesfully.
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Thanks Luis, much appreciated. After careful investigation it is Free Flow New England which is adding this small water feature which i do not want. I dont know how to find it though to modify. Im working on KDDH, bennington, NH and just want to modify it for my self. Any help you can give is much appreciated. How would I find that specific pond and how do i identify which BGL I need to modify? Its basically right off one end of the runway.
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Luis, Can i do that say along with a landclass project for the same area? Or do i have to make it a seperate bgl/seperate project? As to the LWM file Im assuming you are talking about the entire grid square as i look at it in Sbuilder. I was thinking I could just make an LWM poly with a landmask but that does not do it.
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I'd like to larn how to delete small water features, specificaly ponds and lakes. Several airports I mess around with scenery wise have some badly placed water and i would like to get rid of it. Im talking FS9 and Sbuilder here. Im familiar with Sbuilder and landclass etc, so a short bit on how would be great. Thanks.