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MDFlier

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About MDFlier

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  1. I'm not seeing this at any of the FlyTampa, Flightbeam, or LatinVFR airports. That being said, I'm not currently spending much time in v5 so I may have missed some things. I HAVE seen what you are talking about at Taxi2Gate KMCO. I still haven't fixed that... Take a look at your scenery layer order. If you use Orbx, have you gone into FTX Central and used the "Sync" option in the help section as well as verified your insertion points? For Flightbeam airports, you should also go into the FB manager, select the troubleshooting tab, and make sure all of the "switches" are green, not red. Good Luck!
  2. I just wish they would change the form back to the old way where the focus was in the airport search box so that you could just start typing the airport id straight away when it opened up.
  3. Gents (and ladies if you're lurking)... In the past couple of weeks, I've experienced a sudden, unexplained degradation of performance in P3D as well. I tried the latest Nvidia drivers because there was a note that the version I was using was causing high CPU usage. No help. Then, I rolled back to HF2. That did not help, either. I started having watchdog timer freezes in the past couple of days, which is usually a driver issue so I stopped trying to fix the stutters while I chased that. I accidentally stumbled upon this: https://www.digitaltrends.com/gaming/call-of-duty-warzone-league-of-legends-freezing-windows-10-game-mode/ and this https://www.windowslatest.com/2020/05/07/windows-10-game-mode-kills-performance-in-some-games/ and this https://www.thefpsreview.com/2020/05/06/windows-10-users-are-still-complaining-about-stuttering-and-poor-performance-when-game-mode-is-enabled/ Is it possible that we are all chasing the wrong rabbit? 🐇 I was certain that I had already disabled game mode numerous times in the past including recently checking to verify that it was still off. I checked yesterday, and it was turned on again. It appears that Windows 10 updates may be turning it back on. I disabled it and tried a flight out of BWI in the NGXu. It seemed like it was smoother, but the weather wasn't too complicated, and the AI traffic was minimal due to the late evening weekday hour so I didn't want to base too much off of what I saw. My system locked up with the watchdog timer issue at about 13,000' on climbout so I didn't get to experience the night landing in light rain at KBOS that I was hoping to use as a test. Let me know if any of you disable this and see improvement. I don't have time to fly today. Maybe tonight...
  4. Roland, Are you still planning on implementing the simconnect widow fix? I've installed your latest updates, but I'm still getting the overlay messages. I have about 20 minutes sitting at the gate before my flight plan gets created and uploaded by the FMS and these messages keep popping up every minute or so... I just paused my pre-flight to shutdown AIFlow until I get further along... Changing it to a 'once per occurrence' message would work, too. No need to have it repeat. I'm 100% aware that I have not yet loaded a flight plan.
  5. Dimitrios, I have no idea how I missed your post until a few minutes ago. My apologies. I was going to tell you that I had never changed any of the options as I was still investigating what the base program did first, and that I would be more that happy to test it. Then... Thank you Roland. Nice work on the tools! I appreciate your efforts to make my sim better.
  6. I've worked for an international hardware and software company for over 30 years. I've seen this a couple of times. The devs are working hard on v5. Betas are happening, bugs are getting fixed, everything moving along according to schedule when bam! some peon from management who has a "goal" to achieve before the end of the month walks in with the brilliant idea of exceeding expectations by releasing ahead of schedule. The devs protest. They always lose. What we're seeing now happens. The devs lose a bunch of sleep, collect a bunch of data, feverishly work on getting it to where they wanted it to be when they launched, and finally it all comes together several months late. Meanwhile, management peon that blew things up is sitting on a beach in Bora Bora with an umbrella drink enjoying the bonus he got for moving things along so well.
  7. I've added them to my exe.xml file by adding the lines in bold below. <?xml version="1.0" encoding="Windows-1252"?> <SimBase.Document Type="Launch" version="1,0"> <Descr>Launch</Descr> <Filename>exe.xml</Filename> <Disabled>False</Disabled> <Launch.ManualLoad>False</Launch.ManualLoad> <Launch.Addon> <Name>as_btstrp_config_manager</Name> <Disabled>False</Disabled> <Path>as_srv\as_btstrp_config_manager.exe</Path> </Launch.Addon> <Launch.Addon> <Name>AIGround</Name> <Disabled>False</Disabled> <Path>E:\P3D\AIGround\AIGround.exe</Path> </Launch.Addon> <Launch.Addon> <Name>AIFlow</Name> <Disabled>False</Disabled> <Path>E:\P3D\AIFlow\AIFlow.exe</Path> </Launch.Addon> </SimBase.Document>
  8. Go to the legs page. A will the the top entry. B will be immediately below it. Press the button to the left of B. The name of B will appear in the scratch pad at the bottom. Press the button to the left of A. The name of the B waypoint formerly in the scratch pad will now be in A's spot. The light on the exec key will light (and, you'll have an Erase option if you change your mind). Press the Exec key to affect the change. B is now your next waypoint. C,D,E, etc. will all move up one position. A will disappear.
  9. Have you deleted all of the user created panel states? I had odd problems with the NGXu once, and only moving all of those out of the .\PMDG\PMDG 737 NGXu\PanelState\ folder fixed the problem. I'm certain that only 1 of them was the problem, but i just deleted them and created new ones. Leave the original PMDG ones, though. Sort them by date in Explorer and it's easy to spot the original ones.
  10. BAD Simbol ! Bad! <smacking on nose with rolled up newspaper>
  11. Everybody is home Kung flu fighting... Goin' nowhere as fast as lightning....
  12. Do it. Storage is dirt cheap these days. Do a side by side install so you can keep flying 4.5 and slowly build the v5 installation as your addons get updated and LM works on some fixes. At some point, you'll have v5 set up the same as your 4.5 install and you can make the switch. In the mean time, fly 4.5 and play with 5.
  13. Are the marshals more accurate than the ones in GSX? Meaning, when they cross their batons to stop you, does your nose wheel end up at the proper point? There was a GSX update a while ago that improved the look of the marshals, but at the same time it seems to have made them far less accurate. Previously, if I rolled into the park position and stopped as soon as the marshal made the X with the batons, I could set the parking brake and be at the correct position. I would then get the cut engines sign and the marshal would disappear after rating my parking job. Now, if I stop as soon as they make the X, I end up several feet short of the stop position and the marshal tells me I did a lousy job. If I keep creeping forward until they lower their arms, they give me the panic stop signal followed by the cut engines signal. The old GSX marshals were great (although they didn't look as nice) for stopping me in the correct position. The new ones always leave me several feet short from where I need to park. Now that I know what is going on, I split the difference and roll a little past the point where they make the X, and shutdown there. I'm in the correct position but I "guessed" the stop position instead of getting it from the dude that is being paid to tell me where to stop. 🤨 Long description, but I was wondering if the UGCX marshals were more accurate? I think I am going to buy it if this is the case. I don't want to guess my stop position any more.
  14. Perfect! I always hope that new simulator releases max out the current generation HW when they are released. That gives the sim long legs for sure. I've often wondered where the 'end' to P3Dv4.5 really is from the perspective of if I could run it on a machine that could handle everything that 4.5 is capable of throwing at it. How would it run and what would it look like on the theoretical i9-13000K with an RTX 5080Ti? Can you imagine how both versions will run on the HW we get 3-5 years down the road? It's going to be fantastic. Final thought. Developers have the same level of control over what they remove from VRAM as they do with what they put into it. The APIs are not the issue. Management of what is IN VRAM at any given point in time is the issue. The devs will learn the techniques to manage VRAM better as they get more familiar with the new APIs. They can't keep loading new things into it without removing things that are no longer needed first.
  15. I bought 2 out of 3 of my LatinVFR airports directly from them. After logging into my account, I get the list as follows: Downloads LatinVFR KMIA Miami P3D4 [Uninstaller] for Prepar3D v4 LatinVFR KMIA Miami FSX for FSX LatinVFR KMIA Miami P3D4 for Prepar3D v4 LatinVFR KMIA Miami P3D5 for Prepar3D v5 LatinVFR KMSY New Orleans P3D4 for Prepar3D v4 LatinVFR KMSY New Orleans P3D5 for Prepar3D v5 I bought the 3rd one (KBWI) at PCAviator. There is only 1 download link. Upon extracting the file, there are 3 installers. FSX, P3Dv4, and P3Dv5
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