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SDK problems (loading assets deletes all my scenery)

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Hi guys. I have already made a scenery project before that I published on flightsim.to, and I have been working on for a week or so. Yesterday I wanted to make a new project for a neighouring airport, but I am having big problems making the scenery I'm working on to save. If you are able to help me shed some light on what I'm doing wrong that would be fantastic 🙂 EDIT: If I click load asset group on the normal scenery without adding any polygon and shape files, I still loose all my work. The files are being generated in the folders, but the ingame assets dissapear. 

 

 

 

Edited by Andreas Stangenes

Andreas Stangenes

http://www.youtube.com/user/krsans78
Add me on gamertag: Bullhorns78

  • Author

Funnily enough, if I didnt click load asset group when I built my previous project, none of the shape files would load into the packet you put in the community folder, and I would end up with scenery only with objects, but all the polygons etc would not load. 

This time, it seems that I can just skip loading asset groups, and everything will be loaded just fine into the community folder packet - shapes and scenery. So I guess I dont need any help, other than an explanation of what the button "load asset group" really does? For me it seems really buggy, and not very intuitive what it actually does. 

Andreas Stangenes

http://www.youtube.com/user/krsans78
Add me on gamertag: Bullhorns78

  • Author

thanks, @abrams_tank. The reason I didnt post is because I'm a total amateur, and I feel those forums are for more experienced people and I feel silly posting there. I did post there once, and it took a long time before anyone replied.

Andreas Stangenes

http://www.youtube.com/user/krsans78
Add me on gamertag: Bullhorns78

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