February 11, 20215 yr I am trying to repaint the 737Max8. unlike the FAIB airbus i juts finished where it had tails and pylons layers. i can not find the layer for that on this paint kit. so how do i paint the tail and engine with out losing the rudder lines or line on the engine where it comes apart when the revrse thrust is activated? if it requires a new layer how do i add the layer that is only the size of the tail or engine?
February 13, 20215 yr Hi. In case you haven't found it yet... There are two texture files and one lightmap for each livery. One texture file is specific to the 800, the other contains parts that are common to all versions of the AIA 737 Max series. The horizontal stabilisers are in AIA_737_MAX_t.psd and not in the file with 800 in its name. D
February 15, 20215 yr Author Thanks for the resonse Dave. I went to double check and I am in the _T area right now. I looked at other aia max8 repaints from other people and you can see the rudder lines and what not. Since this particular repaint really only requires tail reapint i will just have to repaint around the lines by hand. Was just hoping there was an easier way.
February 16, 20215 yr You need to do your painting within the "Your Paint Here" layer set/group/folder.
March 13, 20215 yr Author Thanks David. that worked. i am almost done with my repaint. anyone know how to tidy up the trim on a logo. for example: If i bring a tail logo from one aircraft say the "BI" from a blue brannif to a tail that is red. i use the bucket fill and it fills in 99% of the logo how do i eliminate the small parts of blue trim that hang out around the "BI"? the whole tail matches except you can clearly see small blue trim around the BI that bucket fill will not fill. i tried going in with the pencil on smallest setting to fix it but it actually does change the shape of the logo a little making the lettering smaller. since i am new to this and most of my repaints have different colors on the tail. I was hoping some repainters who have been doing this for years may have figured out how to solve this.
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