Jump to content

Graphic nerd issue: SteveFX's bloom setting and the sun....


Recommended Posts

Posted

When using bloom activated in SteveFX's fixer together with a REX sun preset, I found out the lens flare effect recieves accumulated bloom which makes the sun ridiculously large.

bloom1v6j86.jpg

To prevent that i have tune down the Fixer option "Light Glare Halo" all the way to 0. The option "Alpha/Halo" has no effect on this. I suppose its the lens flare textures that recieve bloom by the sim instead of the actual sun textures.

Here is what it looks like with Light Glare Halo off:
 

bloom254k31.jpg


However, this removes the shiny effects from all other bright objects as well. The SweetFX bloom filter has an option to "blend" multiple bloom effects instead of adding them. Now I wonder if there is some way to tell FSX bloom logic to do the same, or make the lens flare texture simply not recieve any bloom, as using SweetFX in FSX DX10 results in frequent CTDs.

The "Limit light scaling" or "limit environment bloom" options have no effect on this, as well as the "Light Glare Halo" slider itself doesnt change anything. The only way to get rid of the big sun is to turn it all the way to 0.

Another option is to simply turn lens flare off, but since REX sky force textures use FSX's lens flare logic to make the sun look less flat and actually shiny, I would like to keep it on.

Archived

This topic is now archived and is closed to further replies.

  • Tom Allensworth,
    Founder of AVSIM Online


  • Flight Simulation's Premier Resource!

    AVSIM is a free service to the flight simulation community. AVSIM is staffed completely by volunteers and all funds donated to AVSIM go directly back to supporting the community. Your donation here helps to pay our bandwidth costs, emergency funding, and other general costs that crop up from time to time. Thank you for your support!

    Click here for more information and to see all donations year to date.
×
×
  • Create New...