February 23, 20215 yr I'm a fairly new user of Little Navmap (only about a month), but I believe the runways at airport L35 (Big Bear City, California) are swapped and are incorrectly identified. Rwy 08 is pointing 260° and Rwy 26 is pointing 80°. The runways are correctly identified in MSFS 2020 My version of LNM is: 2.6.7 (rev 273fdc66) and on the airport diagram from within Navigraph as well as in Skyvector. 👉 Ryzen 9 5900X 12-core (24 logical processors) \\ Nvidia GeForce RTX 3070 OC \\ 64GB RAM \\ 2TB NVMe Solid State Drive (SSD) \\ 2TB SATA Solid State Drive (SSD) \\ Cooler Master MasterLiquid ML240L AIO liquid CPU cooler \\ 750 Watt PSU \\ Two 34” Curved Ultra-wide LED QHD monitors \\ 20TB of attached storage (4x5TB) \\ Lian Li LANCOOL 205 case
February 23, 20215 yr Did you reload the scenery library after updating MSFS? I cannot see this here with the latest scenery data. No matter if I use the Navigraph update or not. Anyway, this is usually an issue in the source data which I cannot fix. I also found one of these cases in Germany. This can happen since the heading and name of the runway is stored separately and is not calculated. Similar cases appear in FSX and P3D too. Alex Alex' Projects: Little Navmap
February 23, 20215 yr Author You're right. I do have an airport scenery mod and when I remove that mod and reload the latest scenery into LNM, the runways are correct. Putting the mod back in, reverses the runways. I've contacted the mod author. Thanks! 👉 Ryzen 9 5900X 12-core (24 logical processors) \\ Nvidia GeForce RTX 3070 OC \\ 64GB RAM \\ 2TB NVMe Solid State Drive (SSD) \\ 2TB SATA Solid State Drive (SSD) \\ Cooler Master MasterLiquid ML240L AIO liquid CPU cooler \\ 750 Watt PSU \\ Two 34” Curved Ultra-wide LED QHD monitors \\ 20TB of attached storage (4x5TB) \\ Lian Li LANCOOL 205 case
February 23, 20215 yr Thanks for the reply. Good to know. I've seen issues like this also in stock aiports in FSX and MSFS. Usually a quick fix in ADE. Alex Alex' Projects: Little Navmap
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