February 26, 20215 yr Hi everyone! I recently purchased Openlc aurope and when i loaded in for the first time my 3d night lighting looked like this: https://imgur.com/a/ke8GcSq If you look in the distance the contrast of the lights are waaaay to high, it almost looks bloody red in some places. And the highway lights are cutoff in the middle. Anyone know any fix to this?
February 26, 20215 yr 1 hour ago, Rob1n said: Hi everyone! I recently purchased Openlc aurope and when i loaded in for the first time my 3d night lighting looked like this: https://imgur.com/a/ke8GcSq If you look in the distance the contrast of the lights are waaaay to high, it almost looks bloody red in some places. And the highway lights are cutoff in the middle. Anyone know any fix to this? Bumping your own topic an hour after posting it? For the contrast: are you using any third-party shaders or default? As for the highway lights cutting off, this is normal. Not all highways (especially rural ones) are lit up in real life and OpenLC renders this perfectly.
February 27, 20215 yr Author 1 hour ago, DChockey08 said: Bumping your own topic an hour after posting it? Kinda want it fixed🙁
February 27, 20215 yr You have your answer on both. Envshade will cause roads to be more lit up in the distance. If you don't want it, either restore original shaders or check with the developers. The highway lights cutting off is normal.
February 27, 20215 yr Turning on FXAA at night can reduce this effect somewhat. I'm running P3Dv4.5. It may be different with P3Dv5. I'm also using envshade and love it. You could also try reducing HDR lighting below 1.0. Dave Edited February 27, 20215 yr by dave2013 Simulator: P3Dv6.1 System Specs: Intel i7 13700K CPU, MSI Mag Z790 Tomahawk Motherboard, 32GB DDR5 6000MHz RAM, Nvidia GeForce RTX 4070 Video Card, 3x 1TB Samsung 980 Pro M.2 2280 SSDs, Windows 11 Home OS My website for P3D stuff: https://sites.google.com/view/thep3dfiles/home
February 27, 20215 yr Author 9 hours ago, dave2013 said: Turning on FXAA at night can reduce this effect somewhat. I'm running P3Dv4.5. It may be different with P3Dv5. Thanks for the respone, ill try that later 🙂
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