March 18, 20215 yr I just read a (quite informative and well reasoned) post by RXP. This is a brief excerpt: "For example the 10deg bug documented since at least 2004 at Avsim and for which Pete Dowson included a workaround back then. Or the F/D bars not working without a A/P mode which is due to the same code the franchise is reusing as-is form FS9 to P3D5 (I know, I must patch this one for the GTN and GNS and I wouldn't be surprised the same code is as-is in FS2020)." Now, I've been simming since 1982, so from FS1 to FS2, 3, 4, 5, 5.1, 95, 98, 00, 02, 04, X, P3D2, 3, 4 and now FS2020 I've heard this story a thousand times: "if only we could use all the new technologies ... But unfortunately we have legacy code from 2/4/8 years ago, so you see, part of the code is still 8/16 bits, we had to find workarounds, integration of new functions with old ones ..." and so on. Invariably, this resulted in spaghetti code, clunky sims with dubious performance. EACH time. So, one wonders, why is it so hard to understand that you cannot just reuse something from 10 years ago, with all its shortcomings and quirks, and that you have to start from scratch BEFORE imagining new wonderful never-seen-before features? Andrea
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