October 17, 20214 yr Hi, Using the AIGAIM AI package, I can't figure out why the B747-8 and B747-8F by FAIB are double strobe like an Airbus. I checked everything I know of in the aircraft.cfg: atc_type=Boeing atc_model=B748 in both and other things that may not matter to AILRB: ui_manufacturer=Boeing Also manufacture and type are in the title of the AI Entry. Is it just an 'FAIB thing' and everyone sees the same thing? Just curious. Thanks Edited October 17, 20214 yr by netshadoe Devin CYOW
October 18, 20214 yr Commercial Member Check the fuel tanks configuration or if the original AI Lights were created double before scanning the model with AILRP.. S. Oficial Website: https://www.FSReborn.com Discord Channel: https://discord.gg/XC82TqvKQ3
October 19, 20214 yr Author I don't see anything 'obvious' in the two configs. I have a [LIGHTS] section and a [FSREBORN_LIGHTS_CTRL] section, but I see that in other configs also. Here are the two configs, 748 and 748F respectively. I omitted the [flightsim.x] sections to shorten them up. Spoiler //// FAIB 747-8 FSX Aircraft.cfg version 1.1 + HotFix1 FDE: Erez Werber//// //// FLTSIM Sections go here //// [General] atc_type=BOEING atc_model=B748 editable=0 performance="Out of this world!" Category=AIRPLANE [contact_points] // FAIB B747-8 Contact Points point.0=1, 9.5 , 0.0, -15.55, 1600, 0, 2.1, 70.0, 1.55 , 1.3419, 0.900, 9.0, 8.0, 0, 220, 250 point.1=1, -95.0, -17.7, -16.3 , 1600, 1, 2.16, 0.0 , 1.8 , 1.2777, 0.900, 11.0, 9.0, 2, 220, 250 point.2=1, -95.0, 17.7, -16.3 , 1600, 2, 2.16, 0.0 , 1.8 , 1.2777, 0.900, 11.0, 9.0, 3, 220, 250 point.3=2, -152.6, -103.5, 3.0, 1000, 0, 0.0, 0.0, 0.0, 0.0, 0.000, 0.0, 0.0, 5, 0, 0 point.4=2, -152.6, 103.5, 3.0, 1000, 0, 0.0, 0.0, 0.0, 0.0, 0.000, 0.0, 0.0, 6, 0, 0 point.5=2, 3.0, 0.0, 0.0, 1000, 0, 0.0, 0.0, 0.0, 0.0, 0.000, 0.0, 0.0, 9, 0, 0 point.6=2, -222.7, 0.0, 4.0, 1000, 0, 0.0, 0.0, 0.0, 0.0, 0.000, 0.0, 0.0, 4, 0, 0 static_pitch=-0.2 static_cg_height=14.75 gear_system_type=1 //Hydraulic [LIGHTS] //Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing light.0=3, -207.96, 0, 10.35, fx_fsreborn_navwhi2687 light.1=1, -5.2, 0, 19, fx_fsreborn_beacon2687 light.2=1, -67.5, 0, -7.66, fx_fsreborn_beacon2687 light.3=6, -49, 14.8, -0.9, fx_FAIB_B748_taxi light.4=6, -49, -14.8, -0.9, fx_FAIB_B748_taxi light.5=6, -49, 14.8, -0.9, fx_FAIB_B748_taxi light.6=6, -49, -14.8, -0.9, fx_FAIB_B748_taxi [exits] // FAIB B747-8 Exits number_of_exits=2 exit.0=0.4,3.0,-9.6,5.2,0 //openclose rate percent per second, longitudinal, lateral, vertical positions from datum (feet), type (0=Main 1=Cargo 2=Emergency) exit.1=0.4,-40.4,-10.6,5.2,0 //openclose rate percent per second, longitudinal, lateral, vertical positions from datum (feet), type (0=Main 1=Cargo 2=Emergency) exit.2=0.4,-130.9,8.0,-4.3,1 [pitot_static] vertical_speed_time_constant=1 //Increasing this value will cause a more instantaneous reaction in the VSI pitot_heat=1.0 //Scalar on heat effectiveness, 0 = not available [WEIGHT_AND_BALANCE] max_gross_weight=875000 // (pounds) empty_weight=600088 // (pounds) reference_datum_position=83.5, 0, 0 // (feet) distance from FlightSim Reference position: (1/4 chord, centerline, waterline) empty_weight_CG_position=-70.5, 0, 0 // (feet) longitudinal, lateral, vertical distance from specified datum max_number_of_stations=50 empty_weight_roll_MOI=13352310 empty_weight_pitch_MOI=24223159 empty_weight_yaw_MOI=39531785 empty_weight_coupled_MOI=0 [fuel] LeftMain=-96.0, -28.0, -4.0, 300.0, 0.0 //Longitudinal (feet), Lateral (feet), Vertical (feet), Usable(gallons), Unusable (gallons) RightMain=-96.0, 28.0, -4.0, 300.0, 0.0 //Longitudinal (feet), Lateral (feet), Vertical (feet), Usable(gallons), Unusable (gallons) fuel_type=2 //Fuel type: 1 = Avgas, 2 = JetA number_of_tank_selectors=1 electric_pump=1 fuel_dump_rate=0.0167 //Percent of max quantity per second, i.e. about 1 minute for full fuel External2=0,0,0,1.0,0.5 [airplane_geometry] wing_area=5963.0 //Square feet wing_span=229 //Feet wing_root_chord=48.8 //Feet wing_dihedral=7.0 //Degrees wing_incidence=2.0 //Degrees wing_twist=-1.0 //Degrees oswald_efficiency_factor=0.68 //Measure of lift effeciency of wing wing_winglets_flag=0 //Are winglets available? wing_sweep=37.5 //Degrees, wing leading edge wing_pos_apex_lon=-58.2 //Feet, longitudinal distance from reference point, negative going aft wing_pos_apex_vert=3.8 //Feet, vertical distance from reference point, positive going up htail_area=1470 //Square feet htail_span=72.8 //Feet htail_pos_lon=-210.0 //Feet, longitudinal distance from reference point, negative going aft htail_pos_vert=0.0 //Feet, vertical distance from reference point, positive going up htail_incidence=0.0 //Degrees htail_sweep=37.5 //Degrees, horizontal tail leading edge vtail_area=1060 //Square feet vtail_span=37.1 //Feet, tip to body vtail_sweep=45.0 //Degrees, vertical tail leading edge vtail_pos_lon=-198.5 //Feet, longitudinal distance from reference point, negative going aft vtail_pos_vert=26.1 //Feet, vertical distance from reference point, positive going up elevator_area=327 //Square feet aileron_area=225 //Square feet rudder_area=230 //Square feet elevator_up_limit=25 //Degrees elevator_down_limit=15 //Degrees aileron_up_limit=25 //Degrees aileron_down_limit=15 //Degrees rudder_limit=31.5 //Degrees elevator_trim_limit=20 //Degrees spoiler_limit=45 //Degrees spoiler_extension_time=2.0 //Seconds spoilerons_available=1 //Spoilerons Available? aileron_to_spoileron_gain=3 //Aileron to spoileron gain min_ailerons_for_spoilerons=10 //Degrees min_flaps_for_spoilerons=0 //Minimum flap handle position when spoilerons activate auto_spoiler_available=1 positive_g_limit_flaps_up=4.0 //Design G load tolerance (positive, flaps up) positive_g_limit_flaps_down=3.0 //Design G load tolerance (positive, flaps down) negative_g_limit_flaps_up=-3.0 //Design G load tolerance (negative, flaps up) negative_g_limit_flaps_down=-2.0 //Design G load tolerance (negative, flaps down) load_safety_factor=1.5 //Design G load safety factor [Reference Speeds] flaps_up_stall_speed=140.0 //Knots True (KTAS) full_flaps_stall_speed=112.0 //Knots True (KTAS) cruise_speed=505.0 //Knots True (KTAS) max_mach=0.92 max_indicated_speed=278.0 //Red line (KIAS) [flaps.0] type=1 // 1 - tail, 2 - lead span-outboard=0.8 // 0.0 .. 1.0 extending-time=25 // seconds flaps-position.0=0 // degrees flaps-position.1=1 // degrees flaps-position.2=5 // degrees flaps-position.3=10 // degrees flaps-position.4=20 // degrees flaps-position.5=25 // degrees flaps-position.6=30 // degrees damaging-speed=200 // KIAS blowout-speed=250 // KIAS lift_scalar=0.7 drag_scalar=0.9 pitch_scalar=0.9 system_type=1 //Hydraulic [flaps.1] type=2 // 1 - tail, 2 - lead span-outboard=0.8 // 0.0 .. 1.0 extending-time=2 // seconds flaps-position.0=0 // degrees flaps-position.1=1.0 // degrees damaging-speed=250 // KIAS blowout-speed=300 // KIAS lift_scalar=0.3 drag_scalar=0.1 pitch_scalar=0.1 system_type=1 //Hydraulic [flight_tuning] cruise_lift_scalar=1.0 parasite_drag_scalar=1.0 induced_drag_scalar=1.0 elevator_effectiveness=1.0 aileron_effectiveness=1.0 rudder_effectiveness=1.0 pitch_stability=1.0 roll_stability=1.0 yaw_stability=1.0 elevator_trim_effectiveness=1.0 aileron_trim_effectiveness=1.0 rudder_trim_effectiveness=1.0 [GeneralEngineData] engine_type=1 //0=Piston, 1=Jet, 2=None, 3=Helo-Turbine, 4=Rocket, 5=Turboprop Engine.0=-107.5, -69.5, -6.9 //(feet) longitudinal, lateral, vertical distance from reference datum Engine.1=-76.0, -38.9, -10.4 //(feet) longitudinal, lateral, vertical distance from reference datum Engine.2=-76.0, 38.9, -10.4 //(feet) longitudinal, lateral, vertical distance from reference datum Engine.3=-107.5, 69.5, -6.9 //(feet) longitudinal, lateral, vertical distance from reference datum fuel_flow_scalar=1.0 //Scalar for fuel flow efficiency min_throttle_limit=-0.25; //Minimum percent throttle. Generally negative for turbine reverser [TurbineEngineData] fuel_flow_gain=0.002 //Gain on fuel flow inlet_area=60.0 //Square Feet, engine nacelle inlet area rated_N2_rpm=29920 //RPM, second stage compressor rated value static_thrust=56750 //Lbs, max rated static thrust at Sea Level afterburner_available=0 //Afterburner available? reverser_available=1 //Thrust reverser available? ThrustSpecificFuelConsumption=0.40 [jet_engine] thrust_scalar=1.0 [autopilot] autopilot_available=1 flight_director_available=1 default_vertical_speed=1800.0 autothrottle_available=1 autothrottle_arming_required=1 autothrottle_max_rpm=99 autothrottle_takeoff_ga=1 pitch_takeoff_ga=8; max_pitch=10.0 max_pitch_acceleration=1.0 max_pitch_velocity_lo_alt=2.0 max_pitch_velocity_hi_alt=1.5 max_pitch_velocity_lo_alt_breakpoint=20000.0 max_pitch_velocity_hi_alt_breakpoint=28000.0 max_bank=25.0 max_bank_acceleration=1.8 max_bank_velocity=3.00 max_throttle_rate=0.05 nav_proportional_control=16.00 nav_integrator_control=0.17 nav_derivative_control=0.00 nav_integrator_boundary=2.50 nav_derivative_boundary=0.00 gs_proportional_control=18.0 gs_integrator_control=0.33 gs_derivative_control=0.00 gs_integrator_boundary=0.70 gs_derivative_boundary=0.00 yaw_damper_gain=1.0 [gear_warning_system] gear_warning_available=1 //Normal pct_throttle_limit=0.1 //Percent throttle that activates warning flap_limit_idle=5.0 //Flap angle that activates warning at idle flap_limit_power=25.5 //Flap angle that activates warning at above idle [brakes] parking_brake=1 //Parking brake available toe_brakes_scale=1.0 //Brake scalar auto_brakes=4 hydraulic_system_scalar=1 //On brakes dependant on the hydraulic system, ratio hyd system to max brake hyd pressure [hydraulic_system] normal_pressure=3000.0 //PSI electric_pumps=0 //no electric pumps engine_map=1,1,1,1 //pumps on Eng1,2,3,4 [Views] eyepoint=-18.55, -2.0, 11.0 ; Longitude, Latitude and Vertical position from Reference Point, (FEET) [electrical] 0=MainBus,1=AvionicsBus,2=BatteryBus,3=HotBatteryBus,4-7=Generator/AlternatorBus(1-4) autopilot=0, 5 , 17.0 avionics_bus=0, 5 , 17.0 avionics=1, 5 , 17.0 gear_warning=0, 2 , 17.0 fuel_pump=0, 5 , 17.0 light_nav=0, 5 , 17.0 light_beacon=0, 5 , 17.0 light_landing=0, 5 , 17.0 light_taxi=0, 5 , 17.0 light_strobe=0, 5 , 17.0 light_panel=0, 5 , 17.0 [Radios] // Radio Type = availiable, standby frequency, has glide slope Audio.1=1 Com.1=1, 1 Com.2=1, 1 Nav.1=1, 1, 1 Nav.2=1, 1, 0 Adf.1=1 Transponder.1=1 Marker.1=1 [direction_indicators] //1 Type: 0=None, 1=Vacuum Gyro, 2=Electric Gyro, 3=Electro-Mag Slaved Compass, 4=Slaved to another //2 Indicator number of slaving indicator if Type = 4 direction_indicator.0=3,0 [airspeed_indicators] airspeed_indicator.0=1 airspeed_indicator.1=1 [attitude_indicators] //Type: 0=None, 1=Vacuum Gyro, 2=Electric Gyro attitude_indicator.0=2 attitude_indicator.1=2 [altimeters] altimeter.0=1 altimeter.1=1 [turn_indicators] //Type: 0=None, 1=Electric Gyro, 2= Vacuum Gyro turn_indicator.0=0,0 [vacuum_system] //Type: 0=None, 1=Engine pump (default), 2=Pneumatic, 3=Venturi max_pressure=5.150000 vacuum_type=2 [pneumatic_system] max_pressure=18.000000 bleed_air_scalar=1.000000 [keyboard_response] //Breakpoint speeds (knots) on the keyboard increments of control surfaces. //Speed at which the incremenet is reduced to 1/2 and 1/8 respectively. elevator=150, 250 aileron=150, 250 rudder=150, 250 [EFFECTS] wake=fx_wake water=fx_spray dirt=fx_tchdrt concrete=fx_sparks touchdown=fx_tchdwn_m, 1 [forcefeedback] gear_bump_nose_magnitude=3000 ; 0 - 10000 gear_bump_nose_direction=18000 ; 0 - 35999 degrees gear_bump_nose_duration=250000 ; in microseconds gear_bump_left_magnitude=2700 ; 0 - 10000 gear_bump_left_direction=35500 ; 0 - 35999 degrees gear_bump_left_duration=250000 ; in microseconds gear_bump_right_magnitude=2700 ; 0 - 10000 gear_bump_right_direction=00500 ; 0 - 35999 degrees gear_bump_right_duration=250000 ; in microseconds ground_bumps_magnitude1=1300 ; 0 - 10000 ground_bumps_angle1=08900 ; 0 - 35999 degrees ground_bumps_intercept1=3.0 ground_bumps_slope1=0.20 ground_bumps_magnitude2=200 ; 0 - 10000 ground_bumps_angle2=09100 ; 0 - 35999 degrees ground_bumps_intercept2=1.075 ground_bumps_slope2=0.035 crash_magnitude1=10000 ; 0 - 10000 crash_direction1=01000 ; 0 - 35999 degrees crash_magnitude2=10000 ; 0 - 10000 crash_direction2=9000 ; 0 - 35999 degrees crash_period2=75000 ; in microseconds crash_duration2=2500000 ; in microseconds [stall_warning] type=2 stick_shaker=1 [deice_system] structural_deice_type=1 //0 = None, 1 = Heated Leading Edge, 2 = Bleed Air Boots, 3 = Eng Pump Boots [FSREBORN_LIGHTS_CTRL] light.0=3, -207.96, 0.00, 10.35, fx_navwhi light.1=1, -5.2, 0.00, 19.0, fx_beacon light.2=1, -67.5, 0.00, -7.66, fx_beacon light.3=6, -49.0, 14.8, -0.9, fx_FAIB_B748_taxi light.4=6, -49.0, -14.8, -0.9, fx_FAIB_B748_taxi light.5=6, -49, 14.8, -0.9, fx_FAIB_B748_taxi light.6=6, -49, -14.8, -0.9, fx_FAIB_B748_taxi Spoiler //// FAIB 747-8F FSX Aircraft.cfg version 1.1 + HotFix1 FDE: Erez Werber//// //// FLTSIM Sections go here //// [General] atc_type=BOEING atc_model=B748 editable=0 performance="Out of this world!" Category=AIRPLANE [contact_points] // FAIB B747-8 Contact Points point.0=1, 9.5 , 0.0, -15.55, 1600, 0, 2.1, 70.0, 1.55 , 1.3419, 0.900, 9.0, 8.0, 0, 220, 250 point.1=1, -95.0, -17.7, -16.3 , 1600, 1, 2.16, 0.0 , 1.8 , 1.2777, 0.900, 11.0, 9.0, 2, 220, 250 point.2=1, -95.0, 17.7, -16.3 , 1600, 2, 2.16, 0.0 , 1.8 , 1.2777, 0.900, 11.0, 9.0, 3, 220, 250 point.3=2, -152.6, -103.5, 3.0, 1000, 0, 0.0, 0.0, 0.0, 0.0, 0.000, 0.0, 0.0, 5, 0, 0 point.4=2, -152.6, 103.5, 3.0, 1000, 0, 0.0, 0.0, 0.0, 0.0, 0.000, 0.0, 0.0, 6, 0, 0 point.5=2, 3.0, 0.0, 0.0, 1000, 0, 0.0, 0.0, 0.0, 0.0, 0.000, 0.0, 0.0, 9, 0, 0 point.6=2, -222.7, 0.0, 4.0, 1000, 0, 0.0, 0.0, 0.0, 0.0, 0.000, 0.0, 0.0, 4, 0, 0 static_pitch=-0.2 static_cg_height=14.75 gear_system_type=1 //Hydraulic [LIGHTS] //Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing light.0=3, -207.96, 0, 10.35, fx_fsreborn_navwhi2686 light.1=1, -5.2, 0, 19, fx_fsreborn_beacon2686 light.2=1, -67.5, 0, -7.66, fx_fsreborn_beacon2686 light.3=6, -49, 14.8, -0.9, fx_FAIB_B748_taxi light.4=6, -49, -14.8, -0.9, fx_FAIB_B748_taxi light.5=6, -49, 14.8, -0.9, fx_FAIB_B748_taxi light.6=6, -49, -14.8, -0.9, fx_FAIB_B748_taxi [exits] // FAIB B747-8 Exits number_of_exits=2 exit.0=0.4,3.4,-11.0,5.2,0 //openclose rate percent per second, longitudinal, lateral, vertical positions from datum (feet), type (0=Main 1=Cargo 2=Emergency) exit.1=0.4,-130.9,8.0,-4.3,1 //openclose rate percent per second, longitudinal, lateral, vertical positions from datum (feet), type (0=Main 1=Cargo 2=Emergency) [pitot_static] vertical_speed_time_constant=1 //Increasing this value will cause a more instantaneous reaction in the VSI pitot_heat=1.0 //Scalar on heat effectiveness, 0 = not available [WEIGHT_AND_BALANCE] max_gross_weight=875000 // (pounds) empty_weight=600088 // (pounds) reference_datum_position=83.5, 0, 0 // (feet) distance from FlightSim Reference position: (1/4 chord, centerline, waterline) empty_weight_CG_position=-70.5, 0, 0 // (feet) longitudinal, lateral, vertical distance from specified datum max_number_of_stations=50 empty_weight_roll_MOI=13352310 empty_weight_pitch_MOI=24223159 empty_weight_yaw_MOI=39531785 empty_weight_coupled_MOI=0 [fuel] LeftMain=-96.0, -28.0, -4.0, 300.0, 0.0 //Longitudinal (feet), Lateral (feet), Vertical (feet), Usable(gallons), Unusable (gallons) RightMain=-96.0, 28.0, -4.0, 300.0, 0.0 //Longitudinal (feet), Lateral (feet), Vertical (feet), Usable(gallons), Unusable (gallons) fuel_type=2 //Fuel type: 1 = Avgas, 2 = JetA number_of_tank_selectors=1 electric_pump=1 fuel_dump_rate=0.0167 //Percent of max quantity per second, i.e. about 1 minute for full fuel External2=0,0,0,1.0,0.5 [airplane_geometry] wing_area=5963.0 //Square feet wing_span=229 //Feet wing_root_chord=48.8 //Feet wing_dihedral=7.0 //Degrees wing_incidence=2.0 //Degrees wing_twist=-1.0 //Degrees oswald_efficiency_factor=0.68 //Measure of lift effeciency of wing wing_winglets_flag=0 //Are winglets available? wing_sweep=37.5 //Degrees, wing leading edge wing_pos_apex_lon=-58.2 //Feet, longitudinal distance from reference point, negative going aft wing_pos_apex_vert=3.8 //Feet, vertical distance from reference point, positive going up htail_area=1470 //Square feet htail_span=72.8 //Feet htail_pos_lon=-210.0 //Feet, longitudinal distance from reference point, negative going aft htail_pos_vert=0.0 //Feet, vertical distance from reference point, positive going up htail_incidence=0.0 //Degrees htail_sweep=37.5 //Degrees, horizontal tail leading edge vtail_area=1060 //Square feet vtail_span=37.1 //Feet, tip to body vtail_sweep=45.0 //Degrees, vertical tail leading edge vtail_pos_lon=-198.5 //Feet, longitudinal distance from reference point, negative going aft vtail_pos_vert=26.1 //Feet, vertical distance from reference point, positive going up elevator_area=327 //Square feet aileron_area=225 //Square feet rudder_area=230 //Square feet elevator_up_limit=25 //Degrees elevator_down_limit=15 //Degrees aileron_up_limit=25 //Degrees aileron_down_limit=15 //Degrees rudder_limit=31.5 //Degrees elevator_trim_limit=20 //Degrees spoiler_limit=45 //Degrees spoiler_extension_time=2.0 //Seconds spoilerons_available=1 //Spoilerons Available? aileron_to_spoileron_gain=3 //Aileron to spoileron gain min_ailerons_for_spoilerons=10 //Degrees min_flaps_for_spoilerons=0 //Minimum flap handle position when spoilerons activate auto_spoiler_available=1 positive_g_limit_flaps_up=4.0 //Design G load tolerance (positive, flaps up) positive_g_limit_flaps_down=3.0 //Design G load tolerance (positive, flaps down) negative_g_limit_flaps_up=-3.0 //Design G load tolerance (negative, flaps up) negative_g_limit_flaps_down=-2.0 //Design G load tolerance (negative, flaps down) load_safety_factor=1.5 //Design G load safety factor [Reference Speeds] flaps_up_stall_speed=140.0 //Knots True (KTAS) full_flaps_stall_speed=112.0 //Knots True (KTAS) cruise_speed=505.0 //Knots True (KTAS) max_mach=0.92 max_indicated_speed=278.0 //Red line (KIAS) [flaps.0] type=1 // 1 - tail, 2 - lead span-outboard=0.8 // 0.0 .. 1.0 extending-time=25 // seconds flaps-position.0=0 // degrees flaps-position.1=1 // degrees flaps-position.2=5 // degrees flaps-position.3=10 // degrees flaps-position.4=20 // degrees flaps-position.5=25 // degrees flaps-position.6=30 // degrees damaging-speed=200 // KIAS blowout-speed=250 // KIAS lift_scalar=0.7 drag_scalar=0.9 pitch_scalar=0.9 system_type=1 //Hydraulic [flaps.1] type=2 // 1 - tail, 2 - lead span-outboard=0.8 // 0.0 .. 1.0 extending-time=2 // seconds flaps-position.0=0 // degrees flaps-position.1=1.0 // degrees damaging-speed=250 // KIAS blowout-speed=300 // KIAS lift_scalar=0.3 drag_scalar=0.1 pitch_scalar=0.1 system_type=1 //Hydraulic [flight_tuning] cruise_lift_scalar=1.0 parasite_drag_scalar=1.0 induced_drag_scalar=1.0 elevator_effectiveness=1.0 aileron_effectiveness=1.0 rudder_effectiveness=1.0 pitch_stability=1.0 roll_stability=1.0 yaw_stability=1.0 elevator_trim_effectiveness=1.0 aileron_trim_effectiveness=1.0 rudder_trim_effectiveness=1.0 [GeneralEngineData] engine_type=1 //0=Piston, 1=Jet, 2=None, 3=Helo-Turbine, 4=Rocket, 5=Turboprop Engine.0=-107.5, -69.5, -6.9 //(feet) longitudinal, lateral, vertical distance from reference datum Engine.1=-76.0, -38.9, -10.4 //(feet) longitudinal, lateral, vertical distance from reference datum Engine.2=-76.0, 38.9, -10.4 //(feet) longitudinal, lateral, vertical distance from reference datum Engine.3=-107.5, 69.5, -6.9 //(feet) longitudinal, lateral, vertical distance from reference datum fuel_flow_scalar=1.0 //Scalar for fuel flow efficiency min_throttle_limit=-0.25; //Minimum percent throttle. Generally negative for turbine reverser [TurbineEngineData] fuel_flow_gain=0.002 //Gain on fuel flow inlet_area=60.0 //Square Feet, engine nacelle inlet area rated_N2_rpm=29920 //RPM, second stage compressor rated value static_thrust=56750 //Lbs, max rated static thrust at Sea Level afterburner_available=0 //Afterburner available? reverser_available=1 //Thrust reverser available? ThrustSpecificFuelConsumption=0.40 [jet_engine] thrust_scalar=1.0 [autopilot] autopilot_available=1 flight_director_available=1 default_vertical_speed=1800.0 autothrottle_available=1 autothrottle_arming_required=1 autothrottle_max_rpm=99 autothrottle_takeoff_ga=1 pitch_takeoff_ga=8; max_pitch=10.0 max_pitch_acceleration=1.0 max_pitch_velocity_lo_alt=2.0 max_pitch_velocity_hi_alt=1.5 max_pitch_velocity_lo_alt_breakpoint=20000.0 max_pitch_velocity_hi_alt_breakpoint=28000.0 max_bank=25.0 max_bank_acceleration=1.8 max_bank_velocity=3.00 max_throttle_rate=0.05 nav_proportional_control=16.00 nav_integrator_control=0.17 nav_derivative_control=0.00 nav_integrator_boundary=2.50 nav_derivative_boundary=0.00 gs_proportional_control=18.0 gs_integrator_control=0.33 gs_derivative_control=0.00 gs_integrator_boundary=0.70 gs_derivative_boundary=0.00 yaw_damper_gain=1.0 [gear_warning_system] gear_warning_available=1 //Normal pct_throttle_limit=0.1 //Percent throttle that activates warning flap_limit_idle=5.0 //Flap angle that activates warning at idle flap_limit_power=25.5 //Flap angle that activates warning at above idle [brakes] parking_brake=1 //Parking brake available toe_brakes_scale=1.0 //Brake scalar auto_brakes=4 hydraulic_system_scalar=1 //On brakes dependant on the hydraulic system, ratio hyd system to max brake hyd pressure [hydraulic_system] normal_pressure=3000.0 //PSI electric_pumps=0 //no electric pumps engine_map=1,1,1,1 //pumps on Eng1,2,3,4 [Views] eyepoint=-18.55, -2.0, 11.0 ; Longitude, Latitude and Vertical position from Reference Point, (FEET) [electrical] 0=MainBus,1=AvionicsBus,2=BatteryBus,3=HotBatteryBus,4-7=Generator/AlternatorBus(1-4) autopilot=0, 5 , 17.0 avionics_bus=0, 5 , 17.0 avionics=1, 5 , 17.0 gear_warning=0, 2 , 17.0 fuel_pump=0, 5 , 17.0 light_nav=0, 5 , 17.0 light_beacon=0, 5 , 17.0 light_landing=0, 5 , 17.0 light_taxi=0, 5 , 17.0 light_strobe=0, 5 , 17.0 light_panel=0, 5 , 17.0 [Radios] // Radio Type = availiable, standby frequency, has glide slope Audio.1=1 Com.1=1, 1 Com.2=1, 1 Nav.1=1, 1, 1 Nav.2=1, 1, 0 Adf.1=1 Transponder.1=1 Marker.1=1 [direction_indicators] //1 Type: 0=None, 1=Vacuum Gyro, 2=Electric Gyro, 3=Electro-Mag Slaved Compass, 4=Slaved to another //2 Indicator number of slaving indicator if Type = 4 direction_indicator.0=3,0 [airspeed_indicators] airspeed_indicator.0=1 airspeed_indicator.1=1 [attitude_indicators] //Type: 0=None, 1=Vacuum Gyro, 2=Electric Gyro attitude_indicator.0=2 attitude_indicator.1=2 [altimeters] altimeter.0=1 altimeter.1=1 [turn_indicators] //Type: 0=None, 1=Electric Gyro, 2= Vacuum Gyro turn_indicator.0=0,0 [vacuum_system] //Type: 0=None, 1=Engine pump (default), 2=Pneumatic, 3=Venturi max_pressure=5.150000 vacuum_type=2 [pneumatic_system] max_pressure=18.000000 bleed_air_scalar=1.000000 [keyboard_response] //Breakpoint speeds (knots) on the keyboard increments of control surfaces. //Speed at which the incremenet is reduced to 1/2 and 1/8 respectively. elevator=150, 250 aileron=150, 250 rudder=150, 250 [EFFECTS] wake=fx_wake water=fx_spray dirt=fx_tchdrt concrete=fx_sparks touchdown=fx_tchdwn_m, 1 [forcefeedback] gear_bump_nose_magnitude=3000 ; 0 - 10000 gear_bump_nose_direction=18000 ; 0 - 35999 degrees gear_bump_nose_duration=250000 ; in microseconds gear_bump_left_magnitude=2700 ; 0 - 10000 gear_bump_left_direction=35500 ; 0 - 35999 degrees gear_bump_left_duration=250000 ; in microseconds gear_bump_right_magnitude=2700 ; 0 - 10000 gear_bump_right_direction=00500 ; 0 - 35999 degrees gear_bump_right_duration=250000 ; in microseconds ground_bumps_magnitude1=1300 ; 0 - 10000 ground_bumps_angle1=08900 ; 0 - 35999 degrees ground_bumps_intercept1=3.0 ground_bumps_slope1=0.20 ground_bumps_magnitude2=200 ; 0 - 10000 ground_bumps_angle2=09100 ; 0 - 35999 degrees ground_bumps_intercept2=1.075 ground_bumps_slope2=0.035 crash_magnitude1=10000 ; 0 - 10000 crash_direction1=01000 ; 0 - 35999 degrees crash_magnitude2=10000 ; 0 - 10000 crash_direction2=9000 ; 0 - 35999 degrees crash_period2=75000 ; in microseconds crash_duration2=2500000 ; in microseconds [stall_warning] type=2 stick_shaker=1 [deice_system] structural_deice_type=1 //0 = None, 1 = Heated Leading Edge, 2 = Bleed Air Boots, 3 = Eng Pump Boots [FSREBORN_LIGHTS_CTRL] light.0=3, -207.96, 0.00, 10.35, fx_navwhi light.1=1, -5.2, 0.00, 19.0, fx_beacon light.2=1, -67.5, 0.00, -7.66, fx_beacon light.3=6, -49.0, 14.8, -0.9, fx_FAIB_B748_taxi light.4=6, -49.0, -14.8, -0.9, fx_FAIB_B748_taxi light.5=6, -49, 14.8, -0.9, fx_FAIB_B748_taxi light.6=6, -49, -14.8, -0.9, fx_FAIB_B748_taxi I downloaded the original FAIB packages, and I don't see anything different from the ones downloaded by the AIG AIManager. There is nothing in the readme concerning fuel tank configurations, but it does mention that the wingflex lights are built into the model, like the other FAIB models. Spoiler FAIB - FSX AI Bureau BOEING 747-8 Base Models Pack With Service Pack 1. Model, base paint, lightmap, FSX FDE by Erez Werber, FS9 FDE by Erez Werber Parts of readme based on TFS's readme. Nose steering XML code by Flusirainer. ***************** Contact: [email protected] ***************** ***************** TURN ON WORD WRAP ***************** ****** IMPORTANT NOTICE: DO NOT INCLUDE THE BASE MODELS IN YOUR REPAINT PACKAGES!! >>>>>>>>READ THIS TOO!!!! THE EULA!!<<<<<<<<<<<< THESE FILES MAY ONLY BE UPLOADED TO AVSIM or FLIGHTSIM.COM BY THE ORIGINAL AUTHOR/S. THESE FILES SHOULD NOT BE UPLOADED TO http://www.fs2000.org. Questi file non deve essere caricate http://www.fs2000.org. DO NOT UPLOAD THESE FILES TO http://www.fs2000.org. Non caricare questi file http://www.fs2000.org. THESE FILES MAY NOT BE UPLOADED TO ANY OTHER SITE WITHOUT THE AUTHOR'S WRITTEN PERMISSION. THESE REPAINTS ARE FREEWARE AND MAY NOT BE SOLD, OR PUT ON ANY SITE THAT CHARGES FOR DOWNLOADING FREE FILES. THE FILES FOUND IN THIS ARCHIVE MAY NOT BE DISTRIBUTED ON CD OR ANY MEDIUM FOR ANY KIND OF FEE, INCLUDING THE COST OF PRODUCTION, MATERIALS OR POSTAGE. Specifically, you DO NOT HAVE PERMISSION to place this file on a DVD or CD and then sell it on Ebay, Aldi, 7-Eleven, Rakuten or anywhere else. DON'T INCLUDE THIS AIRPLANE IN COPYRIGHT INFRINGING PACKAGES SUCH AS THOSE MADE BY SKAI, ADOBE, TANTRIS, ICE, GAI ETC. THESE MODELS ARE NOT TO BE USED FOR COMMERCIAL PROFESSIONAL FLIGHT SIM TRAINING IN ENVIRONMENT SUCH AS MICROSOFT ESP OR LOCKHEED-MARTIN PREPAR3D WITHOUT PRIOR PERMISSION FORM FAIB!!!! PERSONAL NON-COMMERCIAL USE IN LOCKHEED-MARTIN PREPAR3D IS ALLOWED. >>>>>>>>READ THIS!!!!<<<<<<<<<<<< ----SUPPORTING FAIB---- Making an AI model takes a lot of time if you appreciate my work please donate through the website @ FSXAIBureau.com Thank you. ----SPECIAL NOTE---- In FS9 this is an AI aircraft and will NOT BE VISIBLE in the aircraft selection window in flight simulator. However if you want it to be visible in the aircraft selection window, you have to edit the "FAIB_7478.air" file with the program "AirEd" (available (if not corrupt) at AVSIM "aired.zip"), change "Aircraft Type" from "2" to "0". In FSX you will need to add a panel and sound folder for the plane to be visible in the aircraft selection menu. NO SUPPORT IS GIVEN TO HUMAN PILOTS, AI PILOTS ARE FREE TO CONTACT US ABOUT TRAINING AND CERTIFICATION. ----NORMAL NOTE---- This aircraft was designed specifically for use as an AI aircraft. As such, the primary design criteria were that it look good sitting at the gate, or as seen when landing from an aircraft waiting to take off. This aircraft feature 7 LOD'S for optimal performance, to learn more about LOD'S and why they are important go here: http://en.wikipedia.org/wiki/Level_of_detail FSX models features Toggle able landing lights, logo lights ,taxi lights, wing flex and UHD 4096X4096 textures. ---WING FLEX NOTE--- Using FS9? There are no wing flex models for FS9 since it does not support skinned animation. Using Wing flex models in FSX? Make sure you have skinned animations turned on in the graphic options. Don't want wing flex in FSX? Use the NWF (No Wing Flex) models instead of the regular models, make sure to uncomment the needed light section in the aircaft.cfg file or you will not have navigation lights and strobes. ---FSX ONLY IMPORTANT NOTE--- To prevent performance issues you must copy the content of the included "PLACE INSIDE YOUR FSX MAIN TEXTURE FOLDER" folder into your FSX main texture folder. **** NEW NEW NEW **** Inside the EXTRA folder you will find the LOGO LIGHT ALWAYS ON folder which includes special always on textures designed to give you logo light illumination at all times similar to UT2 models. Simply copy these textures to your MAIN FSX TEXTURE folder and overwrite. Because of changes designed to reduce memory footprint this always on logo light will become brighter once the aircraft actually turns on the logo lights as opposed to older FAIB models where this did not happen. ---PAINT KIT INFO--- A paint kit is available separately on FAIB's website. ---Shockwave Lights--- Location for Shockwave lights are included in the aircraft.cfg's, however you still need to un-comment them. Look at the [LIGHTS] section of the aircraft.cfg files for more info. ---FSX door locations--- Door locations are included in the FSX aircraft.cfg's. ---FSX Only Known Issues--- After landing and generally when braking AI pilots will tend to lock the wheels. Lights such as strobes, nav lights etc tend to move out of position over time. Several areas of the plane cannot be lighted using the light map, this is an FSX limitation. Models with wing flex have weak wingtip lights which diminish over distance quickly and are NOT visible from great distances, you can use the NWF (No Wing Flex) models to avoid this and use the standard aircraft.cfg lights which are visible. ---Service Pack 1 update--- Issues fixed by SP1: FSX: 1. Inboard Kruger animation adjusted. 2. Alpha testing parameters relaxed to prevent night lighting smears on certain paints with certain graphic cards. 3. Adjusted FDE to prevent aircraft flying faster than 250Kts below 10,000ft FS9: 1. Inboard Kruger animation adjusted. 2. Adjusted FDE to prevent aircraft flying faster than 250Kts below 10,000ft ---HOW DO I UPDATE AN EXISTING INSTALL???--- How to update FSX: Copy the model folders and overwrite existing ones, if you are not using Jan's V6 FDE's you should update your aircraft.cfg file, make sure to copy all of your existing [fltsim.x] sections into the new supplied aircraft.cfg file for the FDE fixes to take effect. How to update FS9: Copy the model folders and overwrite existing ones, if you are not using Jan's V6 FDE's you should update your aircraft.cfg file, make sure to copy all of your existing [fltsim.x] sections into the new supplied aircraft.cfg file for the FDE fixes to take effect. >>>>>>>>READ THIS!!!!<<<<<<<<<<<< ****** INSTALLATION FSX: 1) Move all folders inside this archives FSX folder into your FSX AI aircraft folder or your Airplane folder located within the SimObjects folder. 2) Copy all files from the folder "PLACE INSIDE YOUR FSX MAIN TEXTURE FOLDER" into your main FSX texture folder. 3) Copy all files from the folder "PLACE INSIDE YOUR FSX EFFECTS FOLDER" into your main FSX effects folder. 4) Download a few liveries for it. (Available as separate downloads) 5) Copy the texture folder from the livery download into the correct aircraft folder. 6) Copy the [fltsim.x] entry supplied with the livery into the aircraft.cfg file supplied in this base package. Be sure to number them correctly, starting sequentially with [fltsim.0] and working your way up with each additional livery you add...e.g. [fltsim.0], [fltsim.1], [fltsim.2]...making sure not to skip or duplicate any numbers in the sequence. 7) Be sure when filling in your [fltsim.x] entries that you pay special attention to which model you are needing to use.😎 Then assign the aircraft to some flightplans and you're on your way. INSTALLATION FS9: 1) Move all folders inside this archives FS9 folder into your FS2004 (FS9) aircraft folder. 2) Copy all files from the folder "PLACE INSIDE YOUR FS9 EFFECTS FOLDER" into your main FSX effects folder. 3) Download a few liveries for it. (Available as separate downloads) 4) Copy the texture folder from the livery download into the correct aircraft folder. 5) Copy the [fltsim.x] entry supplied with the livery into the aircraft.cfg file supplied in this base package. Be sure to number them correctly, starting sequentially with [fltsim.0] and working your way up with each additional livery you add...e.g. [fltsim.0], [fltsim.1], [fltsim.2]...making sure not to skip or duplicate any numbers in the sequence. 6) Be sure when filling in your [fltsim.x] entries that you pay special attention to which model you are needing to use. 7) Then assign the aircraft to some flightplans and you're on your way. For more information or If you're not sure how to assign an aircraft to a flightplan, please visit our website at http://fsxaibureau.com and look in the FAQ / Help section of our forums. You may post any problems you may have or bugs you may find in our forum. ******* *** IMPORTANT!!! **** Not affiliated with, or endorsed by BOEING, Not for commercial sale. THIS AIRCRAFT IS FREEWARE AND SHOULD NOT BE UPLOADED TO http://www.fs2000.org. *** IMPORTANT!!! **** THIS MODEL (*.MDL) MAY NOT BE DECOMPILED AND EDITED/MODIFIED IN ANY WAY WITHOUT THE EXPRESS PERMISSION OF THE DESIGNER!!! *** visit us! http://fsxaibureau.com *** Thanks to all the great people who keep this hobby alive and the following people for their help delivering this model: Andy Carroll Philippe Tabatchnik Juergen Baumbusch Craig Ritchie Mariano Bonaccorso Frank Severino Gerry Lewis Nils Bindauf Johan Clausen Robert Williams Axel Huettemann Joshua Dean Bruno Saraiva Kyle Meeks Juan Sebastian Gonzalez August 2015 Comments: comments @ fsxaibureau.com Anyway, if this is a limitation of the model, no biggie. I just wanted to ask just incase I was pooching something on my end! 🙂 Devin CYOW
October 20, 20214 yr Commercial Member The original FAIB 747 have no strobes at all.. It looks like the AIGM strobes must be inside the .MDL file. I wonder if AIGM used a generic name for the strobes effects which used by one of their airbus models, in which case would cause a conflict as you see. inspect the .MDL for the strobes effects name.. S. Oficial Website: https://www.FSReborn.com Discord Channel: https://discord.gg/XC82TqvKQ3
October 20, 20214 yr Author That is way above what I know...I hope this is the right way: Using ModelConverterX, looking in the attached object editor, the strobe light effects are listed below: 747-8i: fx_FAIB_7478_strobe 747-8F: fx_FAIB_7478F_strobe These are the same as what I found in the original FAIB download. In the AIGAIM Effects folder, these effects have been renamed by AILRP: fx_FAIB_7478_strobe.fx.ailrp fx_FAIB_7478F_strobe.fx.ailrp That about the extent of my expertise! Lol! Edited October 20, 20214 yr by netshadoe Devin CYOW
October 21, 20214 yr Commercial Member Ok so that discards a problem of conflict, is there only 1 strobe attached per wing? S. Oficial Website: https://www.FSReborn.com Discord Channel: https://discord.gg/XC82TqvKQ3
October 21, 20214 yr Author Yes, as far as I can tell with my limited knowledge of mdl files. Devin CYOW
October 21, 20214 yr Commercial Member 43 minutes ago, netshadoe said: Yes, as far as I can tell with my limited knowledge of mdl files. Then all I can think of is for you to send me via email one of the 748F model so I can investigate deeply this weekend. S. Oficial Website: https://www.FSReborn.com Discord Channel: https://discord.gg/XC82TqvKQ3
October 21, 20214 yr Author 10 hours ago, simbol said: Then all I can think of is for you to send me via email one of the 748F model so I can investigate deeply this weekend. S. No problem. I sent them to your support email. No rush. Life comes first! 🙂 Devin CYOW
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