Skip to content
View in the app

A better way to browse. Learn more.

The AVSIM Community

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

Cloud base higher than reported

Featured Replies

Hello,

I'm having some issues with cloud base altitudes, when trying to create a low ceiling overcast cloud base is higher by 500ft to 1000ft than it should. I've discovered the issue while using active sky real live weather when on approach to an airport with OVC008 but broke out of the clouds at around 1800ft.
The problem can be replicated easily when using either AS real live weather, AS manual weather or P3D weather menu (no AS at all) and with different graphic settings (EA on, EA on with volumetric clouds off and EA off - each setting creates a different offset).

The following scenario: OVC003 set manually with P3D weather menu. Clouds are actually around 1500ft.
2021-11-27-15-32-15-817.png
Clouds.png

FSUIPC log shows "Cloud1: type=9, from 300ft to 4300ft (+/- 0ft), cover 8, turb 0, ice 0" and "GLOB&A0 271259Z 00000KT&D609NG 100KM&B-457&D5029 8CU003&CU000FNVN000N 15/05 Q1013"

I've tried to revert back to default textures and shaders and without any WX addons but that didn't fix it.

Thanks

Almog Atar

On 11/27/2021 at 8:02 AM, Almog Atar said:

Hello,

I'm having some issues with cloud base altitudes, when trying to create a low ceiling overcast cloud base is higher by 500ft to 1000ft than it should. I've discovered the issue while using active sky real live weather when on approach to an airport with OVC008 but broke out of the clouds at around 1800ft.
The problem can be replicated easily when using either AS real live weather, AS manual weather or P3D weather menu (no AS at all) and with different graphic settings (EA on, EA on with volumetric clouds off and EA off - each setting creates a different offset).

The following scenario: OVC003 set manually with P3D weather menu. Clouds are actually around 1500ft.
2021-11-27-15-32-15-817.png
Clouds.png

FSUIPC log shows "Cloud1: type=9, from 300ft to 4300ft (+/- 0ft), cover 8, turb 0, ice 0" and "GLOB&A0 271259Z 00000KT&D609NG 100KM&B-457&D5029 8CU003&CU000FNVN000N 15/05 Q1013"

I've tried to revert back to default textures and shaders and without any WX addons but that didn't fix it.

Thanks

If you are using ASP3D, there is a setting in the options to move cloud bases up or down by feet

Intel(R) Core(TM) i7-10700F CPU @ 2.90GHz (8 cores) Hyper on, Evga RTX 3060 12 Gig, 32 GB ram, Windows 11, P3D v6, and MSFS 2020 and a couple of SSD's

  • Author
9 hours ago, jimcarrel said:

If you are using ASP3D, there is a setting in the options to move cloud bases up or down by feet

AS offset can only increase cloud bases, as cloud base is already higher than it should this feature is not relevant.

 

Almog Atar

Archived

This topic is now archived and is closed to further replies.

Account

Navigation

Search

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.