January 12, 20224 yr Anyone ever seen this "tiling" issue in p3d. It's like random tiles pop in and out and sometimes they look really discolored like in the second image. Orbx global, vector, openLC NA just west of the atlanta airport (imaginesim). https://imgur.com/YkDPsj6 https://imgur.com/9zL9T4T Evan Hardin
January 12, 20224 yr 15 minutes ago, Evan said: Anyone ever seen this "tiling" issue in p3d. It's like random tiles pop in and out and sometimes they look really discolored like in the second image. Orbx global, vector, openLC NA just west of the atlanta airport (imaginesim). https://imgur.com/YkDPsj6 https://imgur.com/9zL9T4T Yep, common problem. See how to fix here:https://forum.orbxdirect.com/topic/189035-fix-for-blocks-andor-night-textures-in-orbx-global-base-or-open-lc-scenery/ AMD Ryzen 5800X3D; MSI RTX 3080 Ti ; 32GB Corsair 3200 MHz; ASUS VG35VQ 35" (3440 x 1440) Fulcrum One yoke; Thrustmaster TCA Captain Pack Airbus edition; MFG Crosswind rudder pedals; miniCockpit FCU; CPFlight MCP 737; Logitech FIP x3; TrackIR MSFS; Fenix A320; A2A PA-24; HPG H145; PMDG 737-600; AIG; RealTraffic; PSXTraffic; FSiPanel; REX AccuSeason Adv; FSDT GSX Pro; FS2Crew RAAS Pro; FS-ATC Chatter
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