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Varjo-Lab "Dynamic Foveated Variable Rate Shader..."

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Hi,

I'm honored to be a co-author of this new Varjo Lab article, published a few days ago! If you want to know more about some of the things Matthieu and I have been doing with the OpenXR-Toolkit, you'll find in-depth details we've not published elsewhere:

Dynamic Foveated Variable Shader Rate with the OpenXR Toolkit and Varjo Aero (a.k.a. Foveated Rendering)
by Jean-Luc Dupiot, President, Reality XP, Matthieu Bucchianeri, Senior Software Engineer, Microsoft, Rémi Arnaud, Principal Architect, Varjo

Thank you Remi and Varjo for your invaluable support and your incredible headset!


Jean-Luc | reality-xp.com
This message from Reality XP is protected by a disclaimer: reality-xp.com/aboutrealityxp/email.html

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