December 18, 20223 yr I know this might sound like an odd question, but I like realism and I don't like how XP puts streetlights on every single road. I'm flying over the Kansas/Missouri border right now and I know for a fact that the vast majority of the roads in this area are country roads with no lights, save for the odd security light at the end of a driveway or something. There should only be a few lights here and there over people's properties, and only the real major roads, like Interstates, should have lights (and even those typically are only lit in the vicinity of a city. However, in XP11, almost every road is lit up with streetlights making a brilliant gridwork across the land that shouldn't exist. I know it's pretty to look at, but it's not realistic. Is there any way to fix this? This is using Ortho and SimHeaven, plus the mod to increase light draw distance (which was an amazing improvement). I haven't flown nighttime in XP12 yet to see if it's any better, but I'm not expecting it to be.
December 18, 20223 yr I only know a modified road network file for Europe: http://www.x-plane.at/drupal/node/343 You'll have to compare this file against the default one to see what was changed and then edit the road network file for the US accordingly. IIRC, the streetlights were implemented deliberately by Laminar to facilitate night VFR training. 7950X3D + 7900 XT + 64 GB + Linux | 4800H + RTX2060 + 32 GB + Linux My add-ons from my FS9/FSX days
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