February 17, 20233 yr I've tried for some time to reduce the sensitivity of my yoke, but wow, my Blackbird C10R is way too twitchy on pitch. Any suggestions for making the pitch less twitchy by adjusting a parameter in the flight_model.cfg or by some other means? No twitchy pitch in C414AW when I compare the two out of the box. Thanks for your suggestions. Edited February 17, 20233 yr by Ron279 i9-10900K, Maximus Hero XIII, 32 GB, Win 10, 3080Ti
February 17, 20233 yr What do you have your Flight Model set to in MSFS? Setting it to "legacy" might be one of the causes of this. Always keep that setting on "Modern". Is it twitchy in all phases of flight or just on final / landing? If it is just landing, keep in mind that the real thing is quite a handfull in landing configuration too and needs to keep its speed up more than you would expect from such an aircraft. If it is in all phases you might need to tweak the settings of your controller but that's different for each controller. Perhaps this thread will help you do this. Flightsim rig: CPU: AMD 5900x | Mobo: MSI X570 MEG Unify | RAM: 32GB G.Skill Trident Z Neo | GPU: Gigabyte RTX 3090 | Storage: M.2 (2 & 4 TB) | PSU: Corsair RM850x | Case: Fractal Define 7 XL Display: Acer Predator x34 3440x1440 | Speakers: Logitech Z906 Controllers: Fulcrum One Yoke | MFG Crosswind v2 pedals | Honeycomb Bravo Quadrant |Thrustmaster TCA Quadrant | Stream Deck XL & Plus | TrackIR 5 Tobii eye tracking
February 17, 20233 yr Introduce an extremity deadzone to your controller in the MSFS settings. If you do this put the sensitivity setting back to linear though. The trouble with the sensitivity setting is it puts a curve in the progression so that the initial movement is less sensitive but as you move through the movement of the controller it accelerates to become absurd. I have found the best solution to introduce a deadzone at the end of the travel for more realistic and consistent control. To be honest, I have a problem with what these settings are named in the controller settings of this sim. They are sort of misleading. Senitivity is not actually sensitivity as it is linearity and extremety deadzone doesn't actually create a deadzone. What it actually seems to do is still permit the use of the full travel of your yoke as an input but it limits the travel of the control surface in the sim. For example, in the PMDG 737 I have set an extremity deadzone for the pitch control with my Honeycombe yoke but the yoke movement in the cockpit still matches my yoke in a linear fashion so there is no "deadzone". However, it just means that the elevator on the plane does not reach full deflection when my yoke is full pitch up. The effect is a much more realistic pitch control with the limited travel pitch of a controller like the honeycomb yoke. My advice is to not use the "sensitivity" setting to adjust pitch sensitivity because it's actually a linearity setting. Use "extremity deadzone" instead because that is more like a "sensitivity" setting. The same principle applies to roll as well. They really should change the names of what these settings are as I already said. However, "extremity deadzone" does exactly what it says when it comes to throttle controls for example. That really does create a deadzone in the movemoent of your device. Honestly, MSFS controller names and settings are an absolute mess and for other reasons I won't go into here. The only thing I use a little of the "sensitivity" (linearity) setting on is the twist function of my stick that I use as a tiller. Edited February 17, 20233 yr by Jazz 5800X3D - Strix X570-E - 32GB 3600Mhz DDR4 - AMD RX 9070 XT- Samsung 980 Pro x2
February 17, 20233 yr 310s are extremely pitchy airplanes, but I fully agree with Jazz: if you need to adjust it, stay away from the sensitivity or curves settings. Try about a 25% extremity dead zone on your pitch axis, and then small tweaks from there. You'll be impressed how well that works. Andrew Crowley
February 28, 20233 yr Author Thanks everyone. These suggestions are spot on. In my case, I use FSUIPC for my yoke and keeping linearity while dialing down effectiveness is the way to go. Many thanks! i9-10900K, Maximus Hero XIII, 32 GB, Win 10, 3080Ti
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