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FSX/SP2 Script error and D texture support questions .

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Going through the sp2SDK i saw no mention made of damage textures,anyone know offhand if they still supported? Also while i have your attention during the use of the Shader Tooli had a number of sript errors show up in the SetupAcesRoot.ms.err.jpgThey varied and were progressivly diminished as i entered pathwaysinto the script editor , is there a bit more info to be had on the subject ? I am putting something of a tips thread on the use of these new tools together , used the verify and fix model on the export tools for 3DS8 yesterday along with the shader tool and i was delighted to see the Aces provided us with these and what appears like an easter egg, buried in the script was a reference to setting the in house mode for use with Max6 and a debugger.At any rate these adventures are followed in a post at FFDS in a thread in the news section called new toys. http://www.aerodynamika.com/cgi-bin/yabb/YaBB.cgi Including high resolution shots and banter from other modellersthis is a prelude to a tutorial of sorts on the usage of thesefor the modellers who are coming up to speed on what

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Starting to think that this is terra incognito , but its a habit to start a new week on a hopeful note and so i bumped this thread.I also sent an Email to P.Taylor last week with the same questions without a response unfortunately .Damage textures were a feature infrequently used in FS9 and would be no great loss to most, i see no means anymore of showing contactdamage by default anymore, its possible to use the attachpoint script, visibility conditions and authored effects to simulate taking fire but was hoping to tap into some legacy code from CF2..but it

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