January 4, 20242 yr Since MSFS was launched, the most infuriating thing I've found was that the settings and filters that are set on the map screen are not saved between sessions. So those darn clouds have to be removed every time I look at the map. Launched the sim up this morning and BAM! .... the clouds were already set off! Came back from work, launched the sim and same again - the clouds are not there by default any more. Is anyone else noticing this, or am I seeing some sort of wonderful (but perhaps temporary) anomoly that is keeping my map filters between sessions? PS... I used to use the mod of FS.TO that would keep map filters but it stopped working for me after SU13. Edited January 4, 20242 yr by JYW Bill 😎FS2024 • Currently in 'GA mode' : A2A Comanche 2024 & Aerostar • Black Square C208, Bonanzas, Barons, TBM850, Dukes • COWS DA40 & DA42 • FSW Legacy, C24R Sierra & C414 • Echo Falco F8L • FFX HJET, Visionjet and P180 2024 • Got Friends A32 Vixxen • FSReborn Sirius TL3000, Sting S4 and Piper M500 • Flyboy Rans S6S • Skyward DA50RG • SWS Zenith CH701, RV-8, RV-10, RV-14, PC12 • Milviz C310R • Air Foil Labs Bristell B23 TrackIR • BeyondATC • PMS GTN Payware • RealTurb • Axis & Ohs • FS Realistic Pro9800X3D • RTX 3080 • 64GB DDR5-6000NPPL licence holder in the UK
January 4, 20242 yr Nope, but there is a file you can edit to force items on or off. IIRC the file is worldmap.xml and is located in the msfs folder under \Official\OneStore\fs-base\worldmap. I recommend to make a backup of this file before editing. I have done this to show certain navaids as default and despite several SU's the settings remained. Flightsim rig: CPU: AMD 5900x | Mobo: MSI X570 MEG Unify | RAM: 32GB G.Skill Trident Z Neo | GPU: Gigabyte RTX 3090 | Storage: M.2 (2 & 4 TB) | PSU: Corsair RM850x | Case: Fractal Define 7 XL Display: Acer Predator x34 3440x1440 | Speakers: Logitech Z906 Controllers: Fulcrum One Yoke | MFG Crosswind v2 pedals | Honeycomb Bravo Quadrant |Thrustmaster TCA Quadrant | Stream Deck XL & Plus | TrackIR 5 Tobii eye tracking
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