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kiek

Three long awaited improvements!

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Finally I managed to clean these "problems" in version 5.7.1 (PSXT  and 5.6.1 (PSXTraffic)    

MSFS (!) Fixed the vertical oscillations that some holding aircraft could show (moving up/down, wheels partly in the ground and up).
             Note that if aircraft plough through the ground the “static CG to ground” in the model file is not correct, you should manually change that.
 

MSFS (!) Fixed a long lasting bug in my rotation algorithm. Aircraft now, finally rotate smoothly.
And rotate and take-off profiles for the different categories instead of just one.

 

P3D+MSFS (!) Live aircraft on the ground will no longer be spawned if their headings are not yet known. This prevents aircraft from showing up with a completely wrong heading (until they start moving). This was particularly immersion breaking when they were lined up for take-off (at EGLL and KSEA for instance).

Edited by kiek
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