Jump to content

Recommended Posts

  • Commercial Member
Posted (edited)

In the latest version of LLTX the capped and limited OpenSky Network has been replaced with another free alternative. The new data source has the same limitations regarding departure and arrival airports (= the are missing, so SimAI and Hybrid mode are still only avalilable with a RealTraffic subscription). But at the moment it is apparently not time or quota restricted. Please take note of the terms on the data source's website (click on the image on the top left of the LLTX window)

Edited by Lorby_SI

LORBY-SI

Guest abranpuko
Posted

Oh! Many good souvenirs from that great software. 
i wish we could use it for MSFS 

Thanks!

  • Commercial Member
Posted (edited)
3 hours ago, abranpuko said:

i wish we could use it for MSFS 

Still nothing on that front. In the current SU15 beta, route based AI that is created mid-air is still in zombie mode. They fly straight ahead for a while, then disappear. This has been acknowledged as a bug by Asobo a while ago. But even if this starts working some day, there is more trouble. LLTX for MSFS would require a massive rewrite. AI that is flying in the mode that LLTX uses cannot land. In FSX and P3D they were able to do that on their own (flaps, gear, lights, spoilers, brakes - the lot), in MSFS they don't "get it" that they are landing, they just bounce off again. Plus, the scenery definitions and API have changed. And more.

Long story short - this is just too much effort for me to even consider going there. And IMHO it is quite unnecessary too, since there are other solutions already available. 

Edited by Lorby_SI

LORBY-SI

Guest abranpuko
Posted
22 minutes ago, Lorby_SI said:

Still nothing on that front. In the current SU15 beta, route based AI that is created mid-air is still in zombie mode. They fly straight ahead for a while, then disappear. This has been acknowledged as a bug by Asobo a while ago. But even if this starts working some day, there is more trouble. LLTX for MSFS would require a massive rewrite. AI that is flying in the mode that LLTX uses cannot land. In FSX and P3D they were able to do that on their own (flaps, gear, lights, spoilers, brakes - the lot), in MSFS they don't "get it" that they are landing, they just bounce off again. Plus, the scenery definitions and API have changed. And more.

Long story short - this is just too much effort for me to even consider going there. And IMHO it is quite unnecessary too, since there are other solutions already available. 

Thank you very much for your answer. It seems that there are too many factors not to consider fixing the air traffic problems at MSFS. It is surprising that something so simple at first glance turns out to be so complicated, as you explain, at a computer level. Beyondatc is doing a good job for this, and, of course, other developers, such as the creator of aiground and aiflow, psxt, fsltl, etc... During my time with prepar3dv5, I really enjoyed the accuracy with which lorbylivetraffic worked at airports. I hope that one day the simulator can win that award. I would be happy for a plane to land at your airport and go to your gate, even if it didn't follow all your procedures exactly. a hug!

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Tom Allensworth,
    Founder of AVSIM Online


  • Flight Simulation's Premier Resource!

    AVSIM is a free service to the flight simulation community. AVSIM is staffed completely by volunteers and all funds donated to AVSIM go directly back to supporting the community. Your donation here helps to pay our bandwidth costs, emergency funding, and other general costs that crop up from time to time. Thank you for your support!

    Click here for more information and to see all donations year to date.
×
×
  • Create New...