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Guest ollyau

FSX Acceleration Carrier

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Guest ollyau

Hi everyone,I've been developing for FSX Acceleration. You can see my current addons at http://library.avsim.net/esearch.php?DLID=...rion&CatID=root.I am in the process of making a few more addons right now. One is FSX scenery for Oakland and Alameda. The other is a multiplayer mission with carrier (plus single player variant).I was wondering if anyone would mind helping me. I have a couple of problems.1. In the multiplayer carrier mission, I start at 0,0 latitude and longitude. When I make it single player I start at the correct location (SFO). Can anyone help me with that (fixing the bug of starting 0,0 latitude and longitude)?2. When I try to make AI traffic for the Acceleration carrier (I used the SDK and lc0277's AIBTC, both bgl files produced would get the same error) in my Oakland/Alameda addon, FSX says this "A fatal error occurred" then "Flight Simulator X is restarting". Here is a link to some more detailed error information: http://i84yiq.bay.livefilestore.com/y1p3WJ...fsx%20error.txt.Thanks in advance to anyone that helps-Orion

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For the starting location in a MP mission, those are set on the Player objects and not in the .FLT file like they are for single player missions, so you just need to edit your Player objects and set starting locations in those.Not sure on your second issue, hopefully someone else will jump in with a possible fix for that.

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Guest ollyau

Thanks. I've got some help from you and BASys on fsdeveloper.com.Is it possible to disable the race countdown timer thing?And can anyone help me with the scenery/AI problem?Thanks again-Orion

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