January 12, 20251 yr Hey, not sure if Im missing something, but I cant find the rudder left and right axis in AAO. In the game i can bind the rudder either combined as one axis or seperated as two. Would be nice to have the seperated option in AAO so I can get rid of Universal Control Remapper. Tanks in advance!
January 13, 20251 yr Commercial Member The MSFS SDK doesn't have separate left and right axis events. The MSFS controller assignments exist in parallel to the SDK, these are completely separate "logics". The names of some items sound similar in both, but they are not related. IIRC, there is an automated split feature in AAO for the rudder, so you can use it with a game pad. Try just assigning the rudder axis event to your two axis in parallel, without changing min and max. In general, you can always assign the same axis variable or event to multiple levers and change Axis Min and Axis Max values to each cover only a portion of the resulting value. Edited January 13, 20251 yr by Lorby_SI LORBY-SI
January 13, 20251 yr Author 1 hour ago, Lorby_SI said: IIRC, there is an automated split feature in AAO for the rudder, so you can use it with a game pad. Try just assigning the rudder axis event to your two axis in parallel, without changing min and max. In general, you can always assign the same axis variable or event to multiple levers and change Axis Min and Axis Max values to each cover only a portion of the resulting value. I already tried that, but unfortuneately it doesnt combine the 2 axis properly (They "overwrite" each other and dont center when I press both. UCR combines them and calculates the average). I will just stick to UCR for now. But thanks for the help anyway!
January 13, 20251 yr Commercial Member 13 minutes ago, Vevonix said: UCR combines them and calculates the average That's a specialty of UCR then, and you should definitely stick to it. The Split Rudder in AAO was made to support the trigger buttons on a game pad - it is assumed that you fully release left when going right and vice versa. Like the coupled= alternating pedals in the aircraft. The logic you describe could be scripted in AAO, but I'm not sure that this would be smooth enough. LORBY-SI
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