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bnic

These settings made a big difference

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I have been experiencing random surges in FSX when setting my FPS slider to unlimited. I like to run it unlimited as I get better performance overall. In my attempt to remedy the problem I have come up with a combination of settings that have really helped with the problem. These probably wont work for everyone but worth a try. They are:1) I bumped my Texture Bandwidth Muliplier to 2002) Turned on MultiCore support in Nhancer (using the 174 beta driver)3) Added a MipBias of 6 to my FSX config4) Set the Pre Render limit to 1 from 3Change numbers 2 and 4 really made a difference for me.Thought I would pass on what helped my situation. If nothing else at least try #4 and see if you get a smoother sim.

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1. 200 is very high... if it works, great but 80-100 is pushing it close to over the top on current hardware2. Are you on Vista or XP? I have always found MC support best ON for vista and OFF for XP3. Typically that has an impact with photoscenery more than anything else but it can help on some systems.. it also reverts when you enter the settings and make any changes and on some systems it change when the sim is booted so verify it has remained and not changed. I have not seen a use for it since SP14. The default is 3 in Nhancer.. I do not know how that got set to 1 to begin with

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Actually I have the TBM at 100. I did try 200 but found it to be more jerky at 200. At 100 it seems best, I'll try 80 and see what happens. I also rechecked the MipBias and it stayed. I have no bluries whatsoever. I'm not understanding your remark about the Pre-render limit. It got set to 1 by me. Here is my thinking behind trying it. If FSX is CPU driven then why waste more CPU cycles by sending more frames ahead to the card. It seems that limiting it to one has really sharpened the ground textures (GEX of course). I also tried a setting of 0 and it freeked out FSX and crashed and I got a driver error of some kind. It also made the FSX screen all white showing no graphics. When set back at 1 all is well. Again the main thing that setting has greatly reduced was the surging I was seeing. While roaring down the runway it was as smoothe as my machine will allow but at take off when lifting off the ground I would see surges aor when flying in a more less dense area. Now I can leave my FPS unlocked and the surges have been greatly reduced.

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MipBias is one of those settings that may or may not help.. it was mostly used for shimmer reduction which 8xS Combined in the most recent version of Nhancer does quite well. It was reported to help with distance scenery on phototiles but otherwise I do not know of any benefits with it.. glad you dont have to deal with it resetting.As for prerender.. leave it at 3 because the VC is doing the work for you.. seting it lower is only forcing more on the system in real time where the CPU/card should be able to handle that in PR.I run a TBM of 80 specifically because of texture loads.. they come in sharp and remain that way at 80 on my system... any lower and I start seeing texture 'snap'. Any higher and I can start to see stutters which get worse as the value is increased so 80 is the sweet spot on my system.

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I tried going back to 3 on the Pre Render and the surges came back. I know certain settings only work on certain machines but the Pre Render of 1 makes a big enough difference for me to keep it. Nick this is off topic but I also have a issue with Fly Tampa St Maarteen Scenery where if I have Global Texture Res at Max I get huge FPS swings depending on the view. Actually if I view only the runway from outside looking straight down it drops to 4 FPS, yes I said 4. Almost everywhere else is normal. If I set GLOBAL TEXTURE to high then I can get normal FPS no matter where I look. I have posted this at FLY TAMPA's site but no solution or as to why. This happens no where else and the FSX default scenery is no problem. You being the GURU that you are, any idea as to why this happens?Thanks, Jim

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What hardware are you running? The PR should not be a problem however I have read that reducing it some see a differenceits like anything else with this title.. some cant run anything higher than the default TBM and others can.As for FT SM, I dont know because i do not use the scenery.. it sounds like something around the runway was not made right if others are seeing the same issue.Has anyone else posted the same problem?

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Hey Nick, er, Doctor. (from the other forum)Took the enhancer prescription after resisting for a while. What a great difference!! AA is so much better, and the color palette, without changing any color setting, looks much better too! Performance wise, I thought it was a slight to moderate increase, except for additional stuttering. Also, all areas I fly, FTX Blue and a few megasceneries, all is great except for the LA Basin area where my performance declines in the air. When approaching and landing at LAX, FPS goes back up to the low 20's at least, and taxiing there is smooth as silk. I'm going to try the settings here (pre render to 1, multicore for nHancer(XP))Also, you say the mip bias to 6 might help photoscenery so I'll try that later as well.Just wanted to give a big thanks for it's looking much better now. FTX Blue is just plain gorgeous. Better color, a little brighter, and the AA makes a huge difference, especially with the runways...perfect!

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additional stuttering can be from the 8xS setting.. it is a higher quality AA and its used to try and reduce shimmering to a minimum along with helping in the contrast area but the reverse of that is you may be seeing some limits on the system around large amounts of trees or other AG objects.You can try reducing to 4xS and see if that helps.. its a bit of give and take. I do not like shimmers of any kind so I work it from another angleWith large tree areas I compensate for it in bufferpools however I have a large VM card and can do that.

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I dont have a top of the line system for FSX but it gets the job done for now till I can finish a new system. I have a Pentium D 805 which from what I have read is (was) a great CPU to OC. It has a 20x multiplier with a low FSB. I was able to get it to 3.48 from 2.66 still on air. I have a 8600 GT 256 DDR3 Super Super Clocked version (SSC), 2 gigs RAM, Win XP tuned thanks to you and defrag using O&O. I get acceptable performance for me based on my hardware and have my sliders adjusted as so. Switching the Pre Render to 1 has given me one of the biggest improvements I have seen since I did the XP tune up. Thanks for all your great info and help on here and it is always a breath of fresh air to read your posts especially with all the dead horse beating threads I have been reading lately.

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I am interested to see what effect the Pre Render change has on your sim. It made a big difference for me.

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Good... Glad to hear it is working for you.. the slower system may like 1 better than 3. I did not realize you were running an older P procI will keep that in mind if i come across someone on an older rig and wish to try a few things:)

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Nick, after using 8xs, I think it might be hard to go back to a lower setting. The lines on everything are now perfect. The planes have a more defined, realistic look to them. They look different than before, so much so that I cannot believe how good they look. And the runways...on the ground (taxi lines are perfect), and in the air, even from a distance, the runways are gorgeous.Anyway, fiddeled around with a Honolulu update for Megascenery last night and was getting great performance. Up around Dillingham, FPS was bouncing around 80-100 fps...proceeded to lock the frames at 31 and the scenery presented was simply stunning. And yes, the 8xs setting does a much better job with shimmering water. Also shot a few landings around San Diego with great performance too. The only place that's somewhat problematic is the LA basin as I mentioned yesterday. I didn't make any changes to the settings last night, but JW is another person liking the 1 setting for pre render so that will definitely be tested out this week.You mentioned bufferpools which is something I've seen a lot about, from you and others. After I sort out the nHancer settings, I'll try adjusting that. I think you posted a setting of 100000000, though I could be wrong. My system is E6600 stock speed, 8800 gts 512, 2 gig RAM. Todd

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On 512 card you probably do not want to exceed 10000000 or 15000000 (10MB to 15MB)Its also a conditional edit... you may not have the condition present that edit will help. It's typically used when you see stutters in turns and panning.Post back how reducing the prerender works.. I am curious about that. I do not have slow systems and changing the value here has never displayed anything positive, although 0 is a no-no :-lol

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jwenham,We managed to reproduce your massive fps-drop when looking straight down. It has to do with the AA setting. If you use nHancer try Multisampling (4x or 8x) while keeping FSX's own AA checkbox Off. Supersampling & Combined appear to cause the single digit fps.martin / fytampa

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Todd, I'd be curious to know what all of your settings are.I have a computer that is almost identical to yours. While my FPS are good, the continuous microstutters keep driving me back to FS9.

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Nick, I'll post the pre-render results when I'm back in Megascenery later in the week. Maybe I'll do a quick flight later. Updated FTX Blue with their SP1 and boy is that impressive. Bush flying with a ton of extra grass airfields and the exploration involved in finding them is my new challenge. Most gorgeous scenery out there imho if any of you aren't aware of it. Mike - I'll post exact settings when I'm on the FSX pc. Off the top of my head...nHancer settings as Nick recommends1680x1050AF checkedAA unchecked (nhancer overrides)Scenery:Large100 (FTX, 70 for Megascenery)761 (Both scenery packs at 1m)forget Weather - HighTraffic 35-40% Airline and GA48-50% auto and boatPerformance is usually pretty good for me even with the high traffic settings (MyTrafficX). The only two Airports that I frequent that really hit the FPS is LAX and Sydney - FPS could drop to 16-17, otherwise I'm pretty happy with the performance.

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Hey Nick,Tried out the both the pre render and multicore settings in nHancer...pre render to 1 gave a few more frames, but the the medium to long distance textures were refreshing way too often and didn't look right so went back to 3. Moving to multicore with XP did nothing, it was exactly the same. The one setting that made a huge difference was turning vertical sync OFF. With it off, I was flying in the LA basin with 26 fps locked with barely a bobble below until I was on final at LAX where I was getting the usual 18-22 fps. Also, texture bandwith multi showed no difference at 40, 70, or 80. The only other tweaks I'm going to try are the mip bias and bufferpools. Overall, I'm very happy with the performance of the system. Now that I'm back to smooth flying in LA, I'm happy and don't need many changes.Thanks again for all your help. NHancer really brought out much better AA and color, and now the plane models and scenery, especially FTX, are so beautiful!

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As with all tweaks, there is no such thing as 'one size fits all' with the exception of certain settings I always use as a baseline and only vary on a few areasVS/off forces tearing on my system and although it can assist in some heavy hitting areas, the visual quality loss is not worth the change for me. Since I am already running a 768MB 384bit card and a very fast supporting system, VS/off does not present any significant performance advantage so I leave it locked for better visual quality. It will restrict frames to the Vertical Refresh rate of the monitor. Most LCD is 60-75 and therefore it presents on restriction on needed frames.TBM is another area which may or may not help. I run 80. Below that I see blured textures popping into the scene, above that I start to see stutters so the sweet spot for my rig and FSX settings I run is 80. That setting keeps the textures sharp as far as I can seeBP is an area you need to be careful if you do not have any overhead above 512 VM. If I do not run at least 50M (50000000) I will seemicro-stutters flying directly over (approach to small airfield) or in turns over a large amount of trees with AG slider 100%. BP too high without the extra memory available can cause spikes and other VC OOM visual anomolies. With a 512 card I would be careful with anything above 20M. The use of SP1 or SP2/Acceleration changed things too. Before SP2 I would use the tweak SWAP_WAIT_TIMEOUT and calibrate it based on the TBM value however with SP2 that no longer works. Small Parts Reject Radius stopped working with SP2 as well.It all comes down to what works for your system. After SP2 the only changes I make to the config are TBM, WideViewAspect, HideInfoText, DisablePreload and Bufferpools. Everything else has remained the same in both driver and FSX settings.

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Nick, if you dont mind, a quick link to your most recent Nhancer setting recommendations.I know I have one bookmarked, but I am not sure if its current. I am running the most recent nvidia drivers for my card (see spec) and right now not using Nhancer. Its running great, and looking great, but I would like to give it a try. Thanks if you have time..Danon O.

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Quick question on nHancer...When I duplicate the profile (using the latest downloaded version of the program) it does not place an executable (FSX.exe) into the executable box...Do I need to add the "fsx.exe" into the box? Thanks...Steve in Kansas

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The latest version does completely away with the duplicate profilesI do not use FS9 so my knowledge of that one is limited to what I have read elsewhereI see no harm in doing that if leaving it blank does not work... you should know if is did or not. One very clear sign is the text in the frame counter will have a bit of shadowing to it and look different with 4 or 8xS AA enabled.. at least it does with FSX

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I tried Nhancer a few months ago and it locked me up in Vista Ultimate 64 on which my Quad ProcessorSLI4GB Server runs...After reading all of this thread top to bottom I decided to give her another try so I installed the latest Nhancer 2.4.1 and made most of these latest changes recommended above:(TBM80PR1Multicore)as well as most of the unchanged recommendations that came off the link...FSX(Scenery = Large10076m1m2.xLDTSO Ext DenseAD very densemedium)FSX(Graphics = FR unlimitedNo AAAF AnisoGT Very Highadv anim)FSX(Weather = Cloud Draw 60 Det Clouds Med)FSX(Traffic = AT30GA10AVD LowRV12SF50LB50) I just have to say this has made a very big difference in fps, but as many have said before it's the perfect smoothness both in the air and on the ground that has made me so happy now...The deep enhanced color was a real surprise and ground detail even way out is really amazingly sharp... This was no little improvement, this was the single biggest fpssmoothnesscolorand detail change I have seen and has simply dwarfed the improvements SP1 and SP2 provided...As a ServerPC repair business owner who has worked on Mainframes to mom and pop pc's for the last 22 years I'm comfortable with FS's long history of improvement tweaks going way back but really I have to say again these Nhancer settings made this system sing..Before I go I also have to add there is nothing that kicks FSX in gear more than Quad Processors running in harmony with Dual XFX 8800GT AlphaDog Graphics Boards which are running in SLI Mode... These factory OC'd Hotrods with 512mb DDR3, Clock Rate of 670MHz, Mem Clock 1.95GHz, Oops sorry no hardware here but my point is there is some great Graphics gear out there that on a nice new quality Mobo with the fast PCI-E2.0 bus, simply makes FSX everything it was intended to be, and add that to the wonderful GEXUTX USA LandclassGIS Based RoadwayRailway packages, that to me were worth far more than they cost, and a person can really enjoy flying again...Lastly I have to say no matter how great the hardware, all machines are different as Nick has said, and we still balance our Graphics settings in FSX... For this Server I still have, Heavy, RainyCloudy, real-time downloaded weather, still puts a big hit on even this system dropping me from a consistent unlimited fps that swings almost too fast to read from 55 to 100 fps all the way down to 18 to 24 while descending in Spot View into KSEA SeaTac in Seattle Washington... I've tried locking FPS at various numbers but on this system for whatever reason it seems to restrain it and it just seems to breath better in unlimited... This system like most others jerked, like the guys explained above, even at high fps rates, until last night when I followed all of your recommendations and added Nhancer... Those guys compiled some cool code with Nhancer...Thanks you guys...

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