September 17, 2025Sep 17 I want all aircraft to use the "bluelines" interior. I have created a community folder (chatGPT) with: Community\my-tbm850-global-interior\ └─ SimObjects └─ Airplanes └─ bksq-aircraft-tbm850 └─ texture └─ texture.cfg [fltsim] fallback.1=..\texture.bluelines ; always use bluelines interior first fallback.2=..\texture ; then fallback to default TBM 850 textures fallback.3=..\..\Asobo_TBM930\TEXTURE fallback.4=..\..\..\..\texture\DetailMap fallback.5=..\..\..\..\texture\Gauges fallback.6=..\..\..\..\texture\Glass fallback.7=..\..\..\..\texture\Lights fallback.8=..\..\..\..\texture\Planes_Generic fallback.9=..\..\..\..\texture It does no work......!?
September 18, 2025Sep 18 Your mod needs to include a texture.cfg for every texture folder not just the base texture folder. So also for the folders 'texture.orange', 'texture.redfeathers' and so on. Greetings Tim My files on Flightsim.to i5 12600K | 32Gb | RTX 4080
September 18, 2025Sep 18 Author Ok, i renamed the texture file to"texture.redgoldblack" and put all the inerior files from "bluelines" in it - that works. But i only want to have the texture.cfg file not all the textures, how should it look like. Thanx
September 18, 2025Sep 18 23 minutes ago, ambeat said: Ok, i renamed the texture file to"texture.redgoldblack" and put all the inerior files from "bluelines" in it - that works. But i only want to have the texture.cfg file not all the textures, how should it look like. Thanx You don't need the textures. With your texture.cfg it should work just fine. It's only important that you "replace" the texture.cfg in every livery folder with your mod. Greetings Tim My files on Flightsim.to i5 12600K | 32Gb | RTX 4080
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