October 17, 2025Oct 17 I'm just getting into using VR in MSFS 2020 with a Quest 3 headset, and one of the first things I noticed is that the mouse cursor is configured to be accurate to the left eye, not the right (and most people are right eye dominant.) In other words, I have to close my right eye while interacting with cockpit elements or the cursor will appear offset to the right a good bit. Is there a way to fix this? Secondly, sometimes I get stuck in this "mode" of interaction where the "cursor" becomes the center of wherever I'm looking with the headset, and then the A button on my gamepad "clicks" wherever it currently is. How do I turn that off? Googling this led me to a setting for "gaze cursor" that's in the Meta Quest 3 headset settings under Devices -> Gamepad, but it's already turned off. Is there a way to disable this gaze cursor feature? Thanks!
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