

molleh
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GSX is an incredibly powerful addon with a huge amount of functionality and versatility... but with the complexity comes a learning curve and it also requires effort on the user's part to get the most out of it (such as finding and installing profiles for airports and aircraft.) personally i find myself not using it much, simply because all i really use 90% of the time is pushback and i'd rather save system resources for other aspects of the sim.
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MSFS 2024 - GPU use high in all scenarios
molleh replied to ianb2469's topic in Microsoft Flight Simulator (2020/2024)
Can you guys explain how this is a problem if you're running uncapped framerate? This is a good thing because it means the sim isn't CPU bound and is making maximum use of your GPU. In this scenario if you want to lower your GPU util, you have to cap your frames to something lower than your average maximum FPS. (issues with GPU util when window not in focus aside) -
1st Flight, 1st Impression thread
molleh replied to Ident's topic in Microsoft Flight Simulator (2020/2024)
basically, the amount of "jank" is kind of shocking. it really feels like it's been cobbled together by two dozen different developers, each tasked with something that is critical to the sim but then given about three days to make everything work together. it just needs a lot of a polish... like, a LOT. edit: also the default (non-hand crafted) airports are terrible. Asobo should be embarrassed. -
Graphics COMPARISON of MSFS 2024 vs MSFS 2020
molleh replied to HiFlyer's topic in Microsoft Flight Simulator (2020/2024)
how does someone read the windows 10 requirement and assume it means windows 10 only and not 11?? 😕 -
MSFS 2024 Global Preview Mega Thread
molleh replied to Krakin's topic in Microsoft Flight Simulator (2020/2024)
i agree with all your points! i forget which creator it was - Jeff Favignano or XP72 maybe - but they took off from a default airport and it looked just as bad as the 2020 ones. 😕 excited but concerned is how i'd describe my feelings as well. -
MSFS 2024 Global Preview Mega Thread
molleh replied to Krakin's topic in Microsoft Flight Simulator (2020/2024)
i'm really disappointed by the footage shown by content creators so far. i know nothing can be 'confirmed' based on the footage alone for various reasons, such as how the recording software was configured, the PC specs they were playing on, etc, but the performance looked god awful - a stuttery mess. really, really reeeeeally hope there are actual improvements in this area over FS2020. -
MSFS 2024 Focused Dev Q&A Stream
molleh replied to Krakin's topic in Microsoft Flight Simulator (2020/2024)
the MS Flight Sim community is very 'mature' (i mean that in more ways than one...) and it's been done a very specific way for so long that i think people have a hard time imagining ways the software could grow outside of more realism, better graphics. the simple fact is that it's a game as well as a sim, and as games go, there's very very little meat to MSFS2020's bones. my hope is that the 'missions' in 2024 won't just be a bunch of scripted, hand-crafted scenarios but part of a robust system that can take advantage of the entire global scenery, live weather, multiplayer, and so on, and also provide some sense of progression and reward leading to more challenging scenarios. aircraft should never be completely locked out from use in the sim for free flights, but doing little sightseeing gigs in two seater helicopters or cropdusting operations and slowly moving up towards flying commercial aircraft (if that's your thing) would be so cool and such a breath of fresh air. it would need to be done *well* though and not feel like just a tacked on thing. -
Super fluid until final approach (facepalm)
molleh replied to SimianFlu's topic in Microsoft Flight Simulator (2020/2024)
monitor your cpu core usage, especially core 0 and see if it maxes out (100% load) during these stutters. -
the long and short of it is you need a good hand crafted GSX profile for a specific airport scenery (e.g. there are separate GSX profiles for the Asobo version of KLAX, there's another for the FeelThere version of KLAX, another for the iniBuilds one etc, so pay attention to that) and if it's well done it should be set up so GSX vehicles won't collide with the static scenery elements like parked vehicles. obviously you can make your own GSX profile but it is a painstaking process. beyond that there is nothing you can do about it.
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if you install (properly, that is) from an ISO or from a USB flash drive it doesn't matter what you have installed as far as current Windows version or installed updates. just FYI.
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MSFS 2024 Focused Dev Q&A Stream
molleh replied to Krakin's topic in Microsoft Flight Simulator (2020/2024)
not necessarily the best place to put this i guess, but i'm reeeeally hoping the default airports are a lot better this time around. i get that nothing can compare to a handcrafted scenery, even if it's just creatively using a standard library of objects a la the X-Plane Scenery Gateway, but with the advancements in 'AI' algorithms and stuff i would think a procedurally generated airport can be a LOT better now than what Asobo cooked up for MSFS2020. it's really a bummer that you MUST buy payware scenery for every airport you fly into/out of (or luck out with the freeware work of a kind soul) or it just looks terrible and will most likely have issues with parking, taxiway layout, etc please Asobo, please... i hate shopping for payware sceneries -
Beyond ATC release Traffic alpha for Supporters
molleh replied to rutrA's topic in Microsoft Flight Simulator (2020/2024)
i admire your positive attitude, bob -
yeah, the op didn't mention it was a first load though *shrug*
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MSFS 2024 Focused Dev Q&A Stream
molleh replied to Krakin's topic in Microsoft Flight Simulator (2020/2024)
i've noticed the same thing with that one specific weather pattern/cloud type. because of it, i drop the volumetric clouds quality setting from ultra to high - but i feel like it's more of a bug that could be sussed out of the cloud rendering algorithm than just a hard limitation of the method in general. one of many issues i hope is/has been addressesd for msfs2024. it might also be closely tied to the "light shafts" setting, which in reality is the "volumetric lighting" setting you might see in other games. that one cloud layer type might be making every light in a large radius volumetric, adding a ton of gpu load. -
it normally takes your pc 5 minutes to load after clicking the "FLY" button? that's pretty insane and already indicates a problem of some kind...